-
Notifications
You must be signed in to change notification settings - Fork 51k
Expand file tree
/
Copy pathReactFiberLane.js
More file actions
1307 lines (1166 loc) · 43.4 KB
/
ReactFiberLane.js
File metadata and controls
1307 lines (1166 loc) · 43.4 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
/**
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @flow
*/
import type {Fiber, FiberRoot} from './ReactInternalTypes';
import type {Transition} from 'react/src/ReactStartTransition';
import type {ConcurrentUpdate} from './ReactFiberConcurrentUpdates';
// TODO: Ideally these types would be opaque but that doesn't work well with
// our reconciler fork infra, since these leak into non-reconciler packages.
export type Lanes = number;
export type Lane = number;
export type LaneMap<T> = Array<T>;
import {
enableRetryLaneExpiration,
enableSchedulingProfiler,
enableTransitionTracing,
enableUpdaterTracking,
syncLaneExpirationMs,
transitionLaneExpirationMs,
retryLaneExpirationMs,
disableLegacyMode,
enableDefaultTransitionIndicator,
enableGestureTransition,
enableParallelTransitions,
} from 'shared/ReactFeatureFlags';
import {isDevToolsPresent} from './ReactFiberDevToolsHook';
import {clz32} from './clz32';
import {LegacyRoot} from './ReactRootTags';
// Lane values below should be kept in sync with getLabelForLane(), used by react-devtools-timeline.
// If those values are changed that package should be rebuilt and redeployed.
export const TotalLanes = 31;
export const NoLanes: Lanes = /* */ 0b0000000000000000000000000000000;
export const NoLane: Lane = /* */ 0b0000000000000000000000000000000;
export const SyncHydrationLane: Lane = /* */ 0b0000000000000000000000000000001;
export const SyncLane: Lane = /* */ 0b0000000000000000000000000000010;
export const SyncLaneIndex: number = 1;
export const InputContinuousHydrationLane: Lane = /* */ 0b0000000000000000000000000000100;
export const InputContinuousLane: Lane = /* */ 0b0000000000000000000000000001000;
export const DefaultHydrationLane: Lane = /* */ 0b0000000000000000000000000010000;
export const DefaultLane: Lane = /* */ 0b0000000000000000000000000100000;
export const SyncUpdateLanes: Lane =
SyncLane | InputContinuousLane | DefaultLane;
export const GestureLane: Lane = /* */ 0b0000000000000000000000001000000;
const TransitionHydrationLane: Lane = /* */ 0b0000000000000000000000010000000;
const TransitionLanes: Lanes = /* */ 0b0000000001111111111111100000000;
const TransitionLane1: Lane = /* */ 0b0000000000000000000000100000000;
const TransitionLane2: Lane = /* */ 0b0000000000000000000001000000000;
const TransitionLane3: Lane = /* */ 0b0000000000000000000010000000000;
const TransitionLane4: Lane = /* */ 0b0000000000000000000100000000000;
const TransitionLane5: Lane = /* */ 0b0000000000000000001000000000000;
const TransitionLane6: Lane = /* */ 0b0000000000000000010000000000000;
const TransitionLane7: Lane = /* */ 0b0000000000000000100000000000000;
const TransitionLane8: Lane = /* */ 0b0000000000000001000000000000000;
const TransitionLane9: Lane = /* */ 0b0000000000000010000000000000000;
const TransitionLane10: Lane = /* */ 0b0000000000000100000000000000000;
const TransitionLane11: Lane = /* */ 0b0000000000001000000000000000000;
const TransitionLane12: Lane = /* */ 0b0000000000010000000000000000000;
const TransitionLane13: Lane = /* */ 0b0000000000100000000000000000000;
const TransitionLane14: Lane = /* */ 0b0000000001000000000000000000000;
export const SomeTransitionLane: Lane = TransitionLane1;
const TransitionUpdateLanes =
TransitionLane1 |
TransitionLane2 |
TransitionLane3 |
TransitionLane4 |
TransitionLane5 |
TransitionLane6 |
TransitionLane7 |
TransitionLane8 |
TransitionLane9 |
TransitionLane10;
const TransitionDeferredLanes =
TransitionLane11 | TransitionLane12 | TransitionLane13 | TransitionLane14;
const RetryLanes: Lanes = /* */ 0b0000011110000000000000000000000;
const RetryLane1: Lane = /* */ 0b0000000010000000000000000000000;
const RetryLane2: Lane = /* */ 0b0000000100000000000000000000000;
const RetryLane3: Lane = /* */ 0b0000001000000000000000000000000;
const RetryLane4: Lane = /* */ 0b0000010000000000000000000000000;
export const SomeRetryLane: Lane = RetryLane1;
export const SelectiveHydrationLane: Lane = /* */ 0b0000100000000000000000000000000;
const NonIdleLanes: Lanes = /* */ 0b0000111111111111111111111111111;
export const IdleHydrationLane: Lane = /* */ 0b0001000000000000000000000000000;
export const IdleLane: Lane = /* */ 0b0010000000000000000000000000000;
export const OffscreenLane: Lane = /* */ 0b0100000000000000000000000000000;
export const DeferredLane: Lane = /* */ 0b1000000000000000000000000000000;
// Any lane that might schedule an update. This is used to detect infinite
// update loops, so it doesn't include hydration lanes or retries.
export const UpdateLanes: Lanes =
SyncLane | InputContinuousLane | DefaultLane | TransitionUpdateLanes;
export const HydrationLanes =
SyncHydrationLane |
InputContinuousHydrationLane |
DefaultHydrationLane |
TransitionHydrationLane |
SelectiveHydrationLane |
IdleHydrationLane;
// This function is used for the experimental timeline (react-devtools-timeline)
// It should be kept in sync with the Lanes values above.
export function getLabelForLane(lane: Lane): string | void {
if (enableSchedulingProfiler) {
if (lane & SyncHydrationLane) {
return 'SyncHydrationLane';
}
if (lane & SyncLane) {
return 'Sync';
}
if (lane & InputContinuousHydrationLane) {
return 'InputContinuousHydration';
}
if (lane & InputContinuousLane) {
return 'InputContinuous';
}
if (lane & DefaultHydrationLane) {
return 'DefaultHydration';
}
if (lane & DefaultLane) {
return 'Default';
}
if (lane & TransitionHydrationLane) {
return 'TransitionHydration';
}
if (lane & TransitionLanes) {
return 'Transition';
}
if (lane & RetryLanes) {
return 'Retry';
}
if (lane & SelectiveHydrationLane) {
return 'SelectiveHydration';
}
if (lane & IdleHydrationLane) {
return 'IdleHydration';
}
if (lane & IdleLane) {
return 'Idle';
}
if (lane & OffscreenLane) {
return 'Offscreen';
}
if (lane & DeferredLane) {
return 'Deferred';
}
}
}
export const NoTimestamp = -1;
let nextTransitionUpdateLane: Lane = TransitionLane1;
let nextTransitionDeferredLane: Lane = TransitionLane11;
let nextRetryLane: Lane = RetryLane1;
function getHighestPriorityLanes(lanes: Lanes | Lane): Lanes {
const pendingSyncLanes = lanes & SyncUpdateLanes;
if (pendingSyncLanes !== 0) {
return pendingSyncLanes;
}
switch (getHighestPriorityLane(lanes)) {
case SyncHydrationLane:
return SyncHydrationLane;
case SyncLane:
return SyncLane;
case InputContinuousHydrationLane:
return InputContinuousHydrationLane;
case InputContinuousLane:
return InputContinuousLane;
case DefaultHydrationLane:
return DefaultHydrationLane;
case DefaultLane:
return DefaultLane;
case GestureLane:
return GestureLane;
case TransitionHydrationLane:
return TransitionHydrationLane;
case TransitionLane1:
case TransitionLane2:
case TransitionLane3:
case TransitionLane4:
case TransitionLane5:
case TransitionLane6:
case TransitionLane7:
case TransitionLane8:
case TransitionLane9:
case TransitionLane10:
if (enableParallelTransitions) {
return getHighestPriorityLane(lanes);
}
return lanes & TransitionUpdateLanes;
case TransitionLane11:
case TransitionLane12:
case TransitionLane13:
case TransitionLane14:
return lanes & TransitionDeferredLanes;
case RetryLane1:
case RetryLane2:
case RetryLane3:
case RetryLane4:
return lanes & RetryLanes;
case SelectiveHydrationLane:
return SelectiveHydrationLane;
case IdleHydrationLane:
return IdleHydrationLane;
case IdleLane:
return IdleLane;
case OffscreenLane:
return OffscreenLane;
case DeferredLane:
// This shouldn't be reachable because deferred work is always entangled
// with something else.
return NoLanes;
default:
if (__DEV__) {
console.error(
'Should have found matching lanes. This is a bug in React.',
);
}
// This shouldn't be reachable, but as a fallback, return the entire bitmask.
return lanes;
}
}
export function getNextLanes(
root: FiberRoot,
wipLanes: Lanes,
rootHasPendingCommit: boolean,
): Lanes {
// Early bailout if there's no pending work left.
const pendingLanes = root.pendingLanes;
if (pendingLanes === NoLanes) {
return NoLanes;
}
let nextLanes: Lanes = NoLanes;
const suspendedLanes = root.suspendedLanes;
const pingedLanes = root.pingedLanes;
const warmLanes = root.warmLanes;
// finishedLanes represents a completed tree that is ready to commit.
//
// It's not worth doing discarding the completed tree in favor of performing
// speculative work. So always check this before deciding to warm up
// the siblings.
//
// Note that this is not set in a "suspend indefinitely" scenario, like when
// suspending outside of a Suspense boundary, or in the shell during a
// transition — only in cases where we are very likely to commit the tree in
// a brief amount of time (i.e. below the "Just Noticeable Difference"
// threshold).
//
// Do not work on any idle work until all the non-idle work has finished,
// even if the work is suspended.
const nonIdlePendingLanes = pendingLanes & NonIdleLanes;
if (nonIdlePendingLanes !== NoLanes) {
// First check for fresh updates.
const nonIdleUnblockedLanes = nonIdlePendingLanes & ~suspendedLanes;
if (nonIdleUnblockedLanes !== NoLanes) {
nextLanes = getHighestPriorityLanes(nonIdleUnblockedLanes);
} else {
// No fresh updates. Check if suspended work has been pinged.
const nonIdlePingedLanes = nonIdlePendingLanes & pingedLanes;
if (nonIdlePingedLanes !== NoLanes) {
nextLanes = getHighestPriorityLanes(nonIdlePingedLanes);
} else {
// Nothing has been pinged. Check for lanes that need to be prewarmed.
if (!rootHasPendingCommit) {
const lanesToPrewarm = nonIdlePendingLanes & ~warmLanes;
if (lanesToPrewarm !== NoLanes) {
nextLanes = getHighestPriorityLanes(lanesToPrewarm);
}
}
}
}
} else {
// The only remaining work is Idle.
// TODO: Idle isn't really used anywhere, and the thinking around
// speculative rendering has evolved since this was implemented. Consider
// removing until we've thought about this again.
// First check for fresh updates.
const unblockedLanes = pendingLanes & ~suspendedLanes;
if (unblockedLanes !== NoLanes) {
nextLanes = getHighestPriorityLanes(unblockedLanes);
} else {
// No fresh updates. Check if suspended work has been pinged.
if (pingedLanes !== NoLanes) {
nextLanes = getHighestPriorityLanes(pingedLanes);
} else {
// Nothing has been pinged. Check for lanes that need to be prewarmed.
if (!rootHasPendingCommit) {
const lanesToPrewarm = pendingLanes & ~warmLanes;
if (lanesToPrewarm !== NoLanes) {
nextLanes = getHighestPriorityLanes(lanesToPrewarm);
}
}
}
}
}
if (nextLanes === NoLanes) {
// This should only be reachable if we're suspended
// TODO: Consider warning in this path if a fallback timer is not scheduled.
return NoLanes;
}
// If we're already in the middle of a render, switching lanes will interrupt
// it and we'll lose our progress. We should only do this if the new lanes are
// higher priority.
if (
wipLanes !== NoLanes &&
wipLanes !== nextLanes &&
// If we already suspended with a delay, then interrupting is fine. Don't
// bother waiting until the root is complete.
(wipLanes & suspendedLanes) === NoLanes
) {
const nextLane = getHighestPriorityLane(nextLanes);
const wipLane = getHighestPriorityLane(wipLanes);
if (
// Tests whether the next lane is equal or lower priority than the wip
// one. This works because the bits decrease in priority as you go left.
nextLane >= wipLane ||
// Default priority updates should not interrupt transition updates. The
// only difference between default updates and transition updates is that
// default updates do not support refresh transitions.
(nextLane === DefaultLane && (wipLane & TransitionLanes) !== NoLanes)
) {
// Keep working on the existing in-progress tree. Do not interrupt.
return wipLanes;
}
}
return nextLanes;
}
export function getNextLanesToFlushSync(
root: FiberRoot,
extraLanesToForceSync: Lane | Lanes,
): Lanes {
// Similar to getNextLanes, except instead of choosing the next lanes to work
// on based on their priority, it selects all the lanes that have equal or
// higher priority than those are given. That way they can be synchronously
// rendered in a single batch.
//
// The main use case is updates scheduled by popstate events, which are
// flushed synchronously even though they are transitions.
// Note that we intentionally treat this as a sync flush to include any
// sync updates in a single pass but also intentionally disables View Transitions
// inside popstate. Because they can start synchronously before scroll restoration
// happens.
const lanesToFlush = SyncUpdateLanes | extraLanesToForceSync;
// Early bailout if there's no pending work left.
const pendingLanes = root.pendingLanes;
if (pendingLanes === NoLanes) {
return NoLanes;
}
const suspendedLanes = root.suspendedLanes;
const pingedLanes = root.pingedLanes;
// Remove lanes that are suspended (but not pinged)
const unblockedLanes = pendingLanes & ~(suspendedLanes & ~pingedLanes);
const unblockedLanesWithMatchingPriority =
unblockedLanes & getLanesOfEqualOrHigherPriority(lanesToFlush);
// If there are matching hydration lanes, we should do those by themselves.
// Hydration lanes must never include updates.
if (unblockedLanesWithMatchingPriority & HydrationLanes) {
return (
(unblockedLanesWithMatchingPriority & HydrationLanes) | SyncHydrationLane
);
}
if (unblockedLanesWithMatchingPriority) {
// Always include the SyncLane as part of the result, even if there's no
// pending sync work, to indicate the priority of the entire batch of work
// is considered Sync.
return unblockedLanesWithMatchingPriority | SyncLane;
}
return NoLanes;
}
export function checkIfRootIsPrerendering(
root: FiberRoot,
renderLanes: Lanes,
): boolean {
const pendingLanes = root.pendingLanes;
const suspendedLanes = root.suspendedLanes;
const pingedLanes = root.pingedLanes;
// Remove lanes that are suspended (but not pinged)
const unblockedLanes = pendingLanes & ~(suspendedLanes & ~pingedLanes);
// If there are no unsuspended or pinged lanes, that implies that we're
// performing a prerender.
return (unblockedLanes & renderLanes) === 0;
}
export function getEntangledLanes(root: FiberRoot, renderLanes: Lanes): Lanes {
let entangledLanes = renderLanes;
if ((entangledLanes & InputContinuousLane) !== NoLanes) {
// When updates are sync by default, we entangle continuous priority updates
// and default updates, so they render in the same batch. The only reason
// they use separate lanes is because continuous updates should interrupt
// transitions, but default updates should not.
entangledLanes |= entangledLanes & DefaultLane;
}
// Check for entangled lanes and add them to the batch.
//
// A lane is said to be entangled with another when it's not allowed to render
// in a batch that does not also include the other lane. Typically we do this
// when multiple updates have the same source, and we only want to respond to
// the most recent event from that source.
//
// Note that we apply entanglements *after* checking for partial work above.
// This means that if a lane is entangled during an interleaved event while
// it's already rendering, we won't interrupt it. This is intentional, since
// entanglement is usually "best effort": we'll try our best to render the
// lanes in the same batch, but it's not worth throwing out partially
// completed work in order to do it.
// TODO: Reconsider this. The counter-argument is that the partial work
// represents an intermediate state, which we don't want to show to the user.
// And by spending extra time finishing it, we're increasing the amount of
// time it takes to show the final state, which is what they are actually
// waiting for.
//
// For those exceptions where entanglement is semantically important,
// we should ensure that there is no partial work at the
// time we apply the entanglement.
const allEntangledLanes = root.entangledLanes;
if (allEntangledLanes !== NoLanes) {
const entanglements = root.entanglements;
let lanes = entangledLanes & allEntangledLanes;
while (lanes > 0) {
const index = pickArbitraryLaneIndex(lanes);
const lane = 1 << index;
entangledLanes |= entanglements[index];
lanes &= ~lane;
}
}
return entangledLanes;
}
function computeExpirationTime(lane: Lane, currentTime: number) {
switch (lane) {
case SyncHydrationLane:
case SyncLane:
case InputContinuousHydrationLane:
case InputContinuousLane:
case GestureLane:
// User interactions should expire slightly more quickly.
//
// NOTE: This is set to the corresponding constant as in Scheduler.js.
// When we made it larger, a product metric in www regressed, suggesting
// there's a user interaction that's being starved by a series of
// synchronous updates. If that theory is correct, the proper solution is
// to fix the starvation. However, this scenario supports the idea that
// expiration times are an important safeguard when starvation
// does happen.
return currentTime + syncLaneExpirationMs;
case DefaultHydrationLane:
case DefaultLane:
case TransitionHydrationLane:
case TransitionLane1:
case TransitionLane2:
case TransitionLane3:
case TransitionLane4:
case TransitionLane5:
case TransitionLane6:
case TransitionLane7:
case TransitionLane8:
case TransitionLane9:
case TransitionLane10:
case TransitionLane11:
case TransitionLane12:
case TransitionLane13:
case TransitionLane14:
return currentTime + transitionLaneExpirationMs;
case RetryLane1:
case RetryLane2:
case RetryLane3:
case RetryLane4:
// TODO: Retries should be allowed to expire if they are CPU bound for
// too long, but when I made this change it caused a spike in browser
// crashes. There must be some other underlying bug; not super urgent but
// ideally should figure out why and fix it. Unfortunately we don't have
// a repro for the crashes, only detected via production metrics.
return enableRetryLaneExpiration
? currentTime + retryLaneExpirationMs
: NoTimestamp;
case SelectiveHydrationLane:
case IdleHydrationLane:
case IdleLane:
case OffscreenLane:
case DeferredLane:
// Anything idle priority or lower should never expire.
return NoTimestamp;
default:
if (__DEV__) {
console.error(
'Should have found matching lanes. This is a bug in React.',
);
}
return NoTimestamp;
}
}
export function markStarvedLanesAsExpired(
root: FiberRoot,
currentTime: number,
): void {
// TODO: This gets called every time we yield. We can optimize by storing
// the earliest expiration time on the root. Then use that to quickly bail out
// of this function.
const pendingLanes = root.pendingLanes;
const suspendedLanes = root.suspendedLanes;
const pingedLanes = root.pingedLanes;
const expirationTimes = root.expirationTimes;
// Iterate through the pending lanes and check if we've reached their
// expiration time. If so, we'll assume the update is being starved and mark
// it as expired to force it to finish.
// TODO: We should be able to replace this with upgradePendingLanesToSync
//
// We exclude retry lanes because those must always be time sliced, in order
// to unwrap uncached promises.
// TODO: Write a test for this
let lanes = enableRetryLaneExpiration
? pendingLanes
: pendingLanes & ~RetryLanes;
while (lanes > 0) {
const index = pickArbitraryLaneIndex(lanes);
const lane = 1 << index;
const expirationTime = expirationTimes[index];
if (expirationTime === NoTimestamp) {
// Found a pending lane with no expiration time. If it's not suspended, or
// if it's pinged, assume it's CPU-bound. Compute a new expiration time
// using the current time.
if (
(lane & suspendedLanes) === NoLanes ||
(lane & pingedLanes) !== NoLanes
) {
// Assumes timestamps are monotonically increasing.
expirationTimes[index] = computeExpirationTime(lane, currentTime);
}
} else if (expirationTime <= currentTime) {
// This lane expired
root.expiredLanes |= lane;
}
lanes &= ~lane;
}
}
// This returns the highest priority pending lanes regardless of whether they
// are suspended.
export function getHighestPriorityPendingLanes(root: FiberRoot): Lanes {
return getHighestPriorityLanes(root.pendingLanes);
}
export function getLanesToRetrySynchronouslyOnError(
root: FiberRoot,
originallyAttemptedLanes: Lanes,
): Lanes {
if (root.errorRecoveryDisabledLanes & originallyAttemptedLanes) {
// The error recovery mechanism is disabled until these lanes are cleared.
return NoLanes;
}
const everythingButOffscreen = root.pendingLanes & ~OffscreenLane;
if (everythingButOffscreen !== NoLanes) {
return everythingButOffscreen;
}
if (everythingButOffscreen & OffscreenLane) {
return OffscreenLane;
}
return NoLanes;
}
export function includesSyncLane(lanes: Lanes): boolean {
return (lanes & (SyncLane | SyncHydrationLane)) !== NoLanes;
}
export function includesNonIdleWork(lanes: Lanes): boolean {
return (lanes & NonIdleLanes) !== NoLanes;
}
export function includesOnlyRetries(lanes: Lanes): boolean {
return (lanes & RetryLanes) === lanes;
}
export function includesOnlyNonUrgentLanes(lanes: Lanes): boolean {
// TODO: Should hydration lanes be included here? This function is only
// used in `updateDeferredValueImpl`.
const UrgentLanes =
SyncLane | InputContinuousLane | DefaultLane | GestureLane;
return (lanes & UrgentLanes) === NoLanes;
}
export function includesOnlyTransitions(lanes: Lanes): boolean {
return (lanes & TransitionLanes) === lanes;
}
export function includesTransitionLane(lanes: Lanes): boolean {
return (lanes & TransitionLanes) !== NoLanes;
}
export function includesRetryLane(lanes: Lanes): boolean {
return (lanes & RetryLanes) !== NoLanes;
}
export function includesIdleGroupLanes(lanes: Lanes): boolean {
return (
(lanes &
(SelectiveHydrationLane |
IdleHydrationLane |
IdleLane |
OffscreenLane |
DeferredLane)) !==
NoLanes
);
}
export function includesOnlyHydrationLanes(lanes: Lanes): boolean {
return (lanes & HydrationLanes) === lanes;
}
export function includesOnlyOffscreenLanes(lanes: Lanes): boolean {
return (lanes & OffscreenLane) === lanes;
}
export function includesOnlyHydrationOrOffscreenLanes(lanes: Lanes): boolean {
return (lanes & (HydrationLanes | OffscreenLane)) === lanes;
}
export function includesOnlyViewTransitionEligibleLanes(lanes: Lanes): boolean {
return (lanes & (TransitionLanes | RetryLanes | IdleLane)) === lanes;
}
export function includesOnlySuspenseyCommitEligibleLanes(
lanes: Lanes,
): boolean {
return (
(lanes & (TransitionLanes | RetryLanes | IdleLane | GestureLane)) === lanes
);
}
export function includesLoadingIndicatorLanes(lanes: Lanes): boolean {
return (lanes & (SyncLane | DefaultLane)) !== NoLanes;
}
export function includesBlockingLane(lanes: Lanes): boolean {
const SyncDefaultLanes =
SyncHydrationLane |
SyncLane |
InputContinuousHydrationLane |
InputContinuousLane |
DefaultHydrationLane |
DefaultLane |
GestureLane;
return (lanes & SyncDefaultLanes) !== NoLanes;
}
export function includesExpiredLane(root: FiberRoot, lanes: Lanes): boolean {
// This is a separate check from includesBlockingLane because a lane can
// expire after a render has already started.
return (lanes & root.expiredLanes) !== NoLanes;
}
export function isBlockingLane(lane: Lane): boolean {
const SyncDefaultLanes =
SyncHydrationLane |
SyncLane |
InputContinuousHydrationLane |
InputContinuousLane |
DefaultHydrationLane |
DefaultLane |
GestureLane;
return (lane & SyncDefaultLanes) !== NoLanes;
}
export function isTransitionLane(lane: Lane): boolean {
return (lane & TransitionLanes) !== NoLanes;
}
export function isGestureRender(lanes: Lanes): boolean {
if (!enableGestureTransition) {
return false;
}
// This should render only the one lane.
return lanes === GestureLane;
}
export function claimNextTransitionUpdateLane(): Lane {
// Cycle through the lanes, assigning each new transition to the next lane.
// In most cases, this means every transition gets its own lane, until we
// run out of lanes and cycle back to the beginning.
const lane = nextTransitionUpdateLane;
nextTransitionUpdateLane <<= 1;
if ((nextTransitionUpdateLane & TransitionUpdateLanes) === NoLanes) {
nextTransitionUpdateLane = TransitionLane1;
}
return lane;
}
export function claimNextTransitionDeferredLane(): Lane {
const lane = nextTransitionDeferredLane;
nextTransitionDeferredLane <<= 1;
if ((nextTransitionDeferredLane & TransitionDeferredLanes) === NoLanes) {
nextTransitionDeferredLane = TransitionLane11;
}
return lane;
}
export function claimNextRetryLane(): Lane {
const lane = nextRetryLane;
nextRetryLane <<= 1;
if ((nextRetryLane & RetryLanes) === NoLanes) {
nextRetryLane = RetryLane1;
}
return lane;
}
export function getHighestPriorityLane(lanes: Lanes): Lane {
return lanes & -lanes;
}
function getLanesOfEqualOrHigherPriority(lanes: Lane | Lanes): Lanes {
// Create a mask with all bits to the right or same as the highest bit.
// So if lanes is 0b100, the result would be 0b111.
// If lanes is 0b101, the result would be 0b111.
const lowestPriorityLaneIndex = 31 - clz32(lanes);
return (1 << (lowestPriorityLaneIndex + 1)) - 1;
}
export function pickArbitraryLane(lanes: Lanes): Lane {
// This wrapper function gets inlined. Only exists so to communicate that it
// doesn't matter which bit is selected; you can pick any bit without
// affecting the algorithms where its used. Here I'm using
// getHighestPriorityLane because it requires the fewest operations.
return getHighestPriorityLane(lanes);
}
function pickArbitraryLaneIndex(lanes: Lanes) {
return 31 - clz32(lanes);
}
function laneToIndex(lane: Lane) {
return pickArbitraryLaneIndex(lane);
}
export function includesSomeLane(a: Lanes | Lane, b: Lanes | Lane): boolean {
return (a & b) !== NoLanes;
}
export function isSubsetOfLanes(set: Lanes, subset: Lanes | Lane): boolean {
return (set & subset) === subset;
}
export function mergeLanes(a: Lanes | Lane, b: Lanes | Lane): Lanes {
return a | b;
}
export function removeLanes(set: Lanes, subset: Lanes | Lane): Lanes {
return set & ~subset;
}
export function intersectLanes(a: Lanes | Lane, b: Lanes | Lane): Lanes {
return a & b;
}
// Seems redundant, but it changes the type from a single lane (used for
// updates) to a group of lanes (used for flushing work).
export function laneToLanes(lane: Lane): Lanes {
return lane;
}
export function higherPriorityLane(a: Lane, b: Lane): Lane {
// This works because the bit ranges decrease in priority as you go left.
return a !== NoLane && a < b ? a : b;
}
export function createLaneMap<T>(initial: T): LaneMap<T> {
// Intentionally pushing one by one.
// https://v8.dev/blog/elements-kinds#avoid-creating-holes
const laneMap = [];
for (let i = 0; i < TotalLanes; i++) {
laneMap.push(initial);
}
return laneMap;
}
export function markRootUpdated(root: FiberRoot, updateLane: Lane) {
root.pendingLanes |= updateLane;
if (enableDefaultTransitionIndicator) {
// Mark that this lane might need a loading indicator to be shown.
root.indicatorLanes |= updateLane & TransitionLanes;
}
// If there are any suspended transitions, it's possible this new update
// could unblock them. Clear the suspended lanes so that we can try rendering
// them again.
//
// TODO: We really only need to unsuspend only lanes that are in the
// `subtreeLanes` of the updated fiber, or the update lanes of the return
// path. This would exclude suspended updates in an unrelated sibling tree,
// since there's no way for this update to unblock it.
//
// We don't do this if the incoming update is idle, because we never process
// idle updates until after all the regular updates have finished; there's no
// way it could unblock a transition.
if (updateLane !== IdleLane) {
root.suspendedLanes = NoLanes;
root.pingedLanes = NoLanes;
root.warmLanes = NoLanes;
}
}
export function markRootSuspended(
root: FiberRoot,
suspendedLanes: Lanes,
spawnedLane: Lane,
didAttemptEntireTree: boolean,
) {
// TODO: Split this into separate functions for marking the root at the end of
// a render attempt versus suspending while the root is still in progress.
root.suspendedLanes |= suspendedLanes;
root.pingedLanes &= ~suspendedLanes;
if (didAttemptEntireTree) {
// Mark these lanes as warm so we know there's nothing else to work on.
root.warmLanes |= suspendedLanes;
} else {
// Render unwound without attempting all the siblings. Do no mark the lanes
// as warm. This will cause a prewarm render to be scheduled.
}
// The suspended lanes are no longer CPU-bound. Clear their expiration times.
const expirationTimes = root.expirationTimes;
let lanes = suspendedLanes;
while (lanes > 0) {
const index = pickArbitraryLaneIndex(lanes);
const lane = 1 << index;
expirationTimes[index] = NoTimestamp;
lanes &= ~lane;
}
if (spawnedLane !== NoLane) {
markSpawnedDeferredLane(root, spawnedLane, suspendedLanes);
}
}
export function markRootPinged(root: FiberRoot, pingedLanes: Lanes) {
root.pingedLanes |= root.suspendedLanes & pingedLanes;
// The data that just resolved could have unblocked additional children, which
// will also need to be prewarmed if something suspends again.
root.warmLanes &= ~pingedLanes;
}
export function markRootFinished(
root: FiberRoot,
finishedLanes: Lanes,
remainingLanes: Lanes,
spawnedLane: Lane,
updatedLanes: Lanes,
suspendedRetryLanes: Lanes,
) {
const previouslyPendingLanes = root.pendingLanes;
const noLongerPendingLanes = previouslyPendingLanes & ~remainingLanes;
root.pendingLanes = remainingLanes;
// Let's try everything again
root.suspendedLanes = NoLanes;
root.pingedLanes = NoLanes;
root.warmLanes = NoLanes;
if (enableDefaultTransitionIndicator) {
root.indicatorLanes &= remainingLanes;
}
root.expiredLanes &= remainingLanes;
root.entangledLanes &= remainingLanes;
root.errorRecoveryDisabledLanes &= remainingLanes;
root.shellSuspendCounter = 0;
const entanglements = root.entanglements;
const expirationTimes = root.expirationTimes;
const hiddenUpdates = root.hiddenUpdates;
// Clear the lanes that no longer have pending work
let lanes = noLongerPendingLanes;
while (lanes > 0) {
const index = pickArbitraryLaneIndex(lanes);
const lane = 1 << index;
entanglements[index] = NoLanes;
expirationTimes[index] = NoTimestamp;
const hiddenUpdatesForLane = hiddenUpdates[index];
if (hiddenUpdatesForLane !== null) {
hiddenUpdates[index] = null;
// "Hidden" updates are updates that were made to a hidden component. They
// have special logic associated with them because they may be entangled
// with updates that occur outside that tree. But once the outer tree
// commits, they behave like regular updates.
for (let i = 0; i < hiddenUpdatesForLane.length; i++) {
const update = hiddenUpdatesForLane[i];
if (update !== null) {
update.lane &= ~OffscreenLane;
}
}
}
lanes &= ~lane;
}
if (spawnedLane !== NoLane) {
markSpawnedDeferredLane(
root,
spawnedLane,
// This render finished successfully without suspending, so we don't need
// to entangle the spawned task with the parent task.
NoLanes,
);
}
// suspendedRetryLanes represents the retry lanes spawned by new Suspense
// boundaries during this render that were not later pinged.
//
// These lanes were marked as pending on their associated Suspense boundary
// fiber during the render phase so that we could start rendering them
// before new data streams in. As soon as the fallback commits, we can try
// to render them again.
//
// But since we know they're still suspended, we can skip straight to the
// "prerender" mode (i.e. don't skip over siblings after something
// suspended) instead of the regular mode (i.e. unwind and skip the siblings
// as soon as something suspends to unblock the rest of the update).
if (
suspendedRetryLanes !== NoLanes &&
// Note that we only do this if there were no updates since we started
// rendering. This mirrors the logic in markRootUpdated — whenever we
// receive an update, we reset all the suspended and pinged lanes.
updatedLanes === NoLanes &&
!(disableLegacyMode && root.tag === LegacyRoot)
) {
// We also need to avoid marking a retry lane as suspended if it was already
// pending before this render. We can't say these are now suspended if they
// weren't included in our attempt.
const freshlySpawnedRetryLanes =
suspendedRetryLanes &
// Remove any retry lane that was already pending before our just-finished
// attempt, and also wasn't included in that attempt.
~(previouslyPendingLanes & ~finishedLanes);
root.suspendedLanes |= freshlySpawnedRetryLanes;
}
}
function markSpawnedDeferredLane(
root: FiberRoot,
spawnedLane: Lane,
entangledLanes: Lanes,
) {