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triceps2c.asm
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\ triceps2
include regmap.asm
$0000 org
\ motor angle 0-ffff for 0-180°
0 [IF]
| pos1 0 ,
| pos2 0 ,
| pos3 0 ,
[THEN]
\ position, in mm relative to north tower, floor level
\ (front/right/up is positive)
\ north tower aligns with board, center is zero point
| z 0 , \ no need to transform this
| y 0 ,
| c 0 , \ triangle hypothenuse
| x 0 ,
| sc 0 , \ string circle radius
| cos 0 ,
| alpha 0 ,
| angle | pos1 0 ,
| b 0 ,
\ position transformation left tower
| yl 0 ,
| cl 0 ,
| xl 0 ,
| scl 0 , \ string circle radius left
| cosl 0 ,
| alphal 0 ,
| anglel | pos2 0 ,
| bl 0 ,
\ position transformation right tower
| yr 0 ,
| cr 0 ,
| xr 0 ,
| scr 0 , \ string circle radius right
| cosr 0 ,
| alphar 0 ,
| angler | pos3 0 ,
| br 0 ,
\ position tracking
| deltax 0 ,
| deltay 0 ,
| deltaz 0 ,
| dist 0 ,
| stepx 0 , | errx 0 ,
| stepy 0 , | erry 0 ,
| stepz 0 , | errz 0 ,
| speed 0 ,
| freiablage 0 ,
|# destination 0 , 0 ,
|# tremor 0 ,
|# extra-cmd 0 ,
|# z-off 0 ,
|# freiablage2 0 ,
$2000 org
\ coordinate transforation constants
decimal
| distance #305 , \ 35.5cm center to arm
| arm #215 , \ 22.2cm arm length
| height #215
, \ 21cm height
| faden #405 , \ 40cm string length
| offset1 -$0700 , #45000 ,
| offset2 $0180 , #45000 ,
| offset3 $0280 , #45000 ,
| motor-min# #19500 ,
$DDB3 Constant sqrt3/2
include b16-prim.fs \ Extentions fuer b16
\ include b16-db.fs \ RAM Debugging Interface
include b16-sqrt.fs
: init-port
TIMERVAL0 # @+ @ swap TVAL0 # !+ !
$0000 # GPIO02 # ! $1111 # GPIO02T # ! ;
GPIO02 Value port
: after ( ms -- dtime )
#50000 # mul
: tick-after ( ticks -- dtime )
TVAL1 # @ TVAL0 # @ d+ ;
: µafter ( µs -- dtime )
#50 # mul tick-after ;
\ min: 740, max: 2250
\ min: 600, max: 2100?
\ #19000 Constant motor-min#
\ #37750 Constant motor-gain#
: ausschlag ( angle addr -- dtime )
@+ >r + r> @ mul nip
motor-min# # @ + 0 # dup +c d2* tick-after ;
macro: >irq 0 # IRQACT # c!* drop end-macro
: till ( dtime -- )
TVAL0 # !+ ! >irq ;
\ motor control
: -motor $0000 # port # ! ;
: motor1 $0001 # port # ! ;
: motor2 $0010 # port # ! ;
: motor3 $0100 # port # ! ;
: do-motor
motor1 pos1 # @ offset1 # ausschlag till -motor
motor2 pos2 # @ offset2 # ausschlag till -motor
motor3 pos3 # @ offset3 # ausschlag till -motor
tremor @ com tremor ! ;
\ arccos computation
\ input scaling is -1..1 is -$8000..$7FFF
\ output scaling is 0..pi 0..$FFFF
\ 64 value table, linear interpolation
\ most accurate around pi/2, which is what we want
$40 Constant tablesize#
also forth
: gentable -1e tablesize# 1+ 0 DO fdup facos pi f/ $FFFF s>f f* f>s
[ previous ] , [ also forth ]
1e 32e f/ f+
LOOP fdrop ;
previous
| acostable gentable
: acos ( cos -- alpha )
$8000 # + tablesize# # mul cells acostable # + @+ @
>r over r> mul >r drop >r com r> mul r> + nip ;
\ coord transformation words
macro: faden² faden # @ dup mul end-macro
: >xy ( x y -- x' y' ) >r 2/ negate sqrt3/2 # r> usmul nip ;
: >sc> ( addr -- ) @+ >r >r faden² r> abs dup mul d- sqrt r> ! ;
: >c> ( addr -- ) @+ >r distance # @ +
dup mul height # @ z # @ - abs dup mul d+ sqrt r> ! ;
\ : >b> ( addr -- ) @+ >r dup mul height # @ z # @ - dup mul d+ sqrt r> ! ;
: >cos> ( c-addr b-addr -- ) @+ >r >r
@ dup dup mul
arm # @ dup mul r> dup mul d- d+ 8 # sdiv drop
over >r >r drop 0 # r> r>
arm # @ u2/ mul drop sdiv drop r> ! ;
: >alpha> ( addr -- ) @+ >r acos r> ! ;
: >angle1 ( y-addr -- angle ) @ >r
0 # height # @ z # @ - r> 2* sdiv drop acos ;
: >angle2 ( angle alpha-addr -- )
@+ >r + $8000 # + r> ! ;
: >sc x # >sc> xl # >sc> xr # >sc> ;
: >c y # >c> yl # >c> yr # >c> ;
\ : >b sc # >b> scl # >b> scr # >b> ;
: >cos c # sc # >cos> cl # scl # >cos> cr # scr # >cos> ;
: >alpha cos # >alpha> cosl # >alpha> cosr # >alpha> ;
: >angle
c # >angle1 dup b # ! alpha # >angle2
cl # >angle1 dup bl # ! alphal # >angle2
cr # >angle1 dup br # ! alphar # >angle2 ;
: coord-calc
x # @ y # @
2dup >xy + xl # !
2dup >xy - xr # ! swap
2dup >xy - yl # !
>xy + yr # !
>sc >c >cos >alpha >angle ;
\ wait loop
: motor-step ( -- )
coord-calc 12 # after till 8 # after do-motor till
( 1 # LED7 # +! ) ;
macro: LOOP -1 # + dup -UNTIL drop end-macro
: wait ( n -- )
BEGIN motor-step LOOP ;
60 Constant speedlimit#
: >movez ( z -- ) z # @ - dup deltaz # ! abs 2* 2* 2* dist # !
0 # dup stepx # !+ !
0 # dup stepy # !+ !
0 # dup deltaz # @ dist # @ sdiv drop stepz # !+ !
0 # speed # ! ;
: >moveto ( x y -- )
y # @ - deltay # ! x # @ - deltax # !
deltax # @ abs 2* dup mul
deltay # @ abs 2* dup mul d+
sqrt 2* dup -IF drop 1 # THEN dist # ! \ avoid zero delta
0 # dup deltax # @ dist # @ sdiv drop stepx # !+ !
0 # dup deltay # @ dist # @ sdiv drop stepy # !+ !
0 # dup stepz # !+ !
0 # speed # ! ;
: movestep ( -- )
stepx # @+ @. >r >r dup 0< r> x # @ d+ x # ! r> !
stepy # @+ @. >r >r dup 0< r> y # @ d+ y # ! r> !
stepz # @+ @. >r >r dup 0< r> z # @ d+ z # ! r> !
dist # @. >r -1 # + dup 0<IF drop 0 # THEN r> ! ;
: movesteps ( -- )
speed # @ dist # @ umin u2/ \ u2/
speedlimit# # umin u2/ u2/ 1 # +
BEGIN movestep 2 # speed # +! dist # @ -IF drop ; THEN
LOOP ;
: >pos BEGIN movesteps motor-step dist # @ -UNTIL ;
: moveto ( x y -- ) 2dup destination !+ ! >moveto >pos ;
: movez ( z -- ) z-off @ + >movez >pos ;
: z! ( n -- ) z-off @ + z # ! ;
: down #10 # movez ;
: lift #50 # movez ;
: downr #5 # movez ;
: release #50 # z! 10 # wait ;
: pick #30 # wait down lift ;
: place #30 # wait downr release ;
\ game play: positions
: spiel-feld ( x-nr y-nr -- )
#20 # sumul drop #-60 # + >r #20 # sumul drop #-60 # + r> moveto ;
: reihe1 ( nr -- ) -1 # + -1 # spiel-feld ;
: reihe2 ( nr -- ) -1 # + >r 7 # r> spiel-feld ;
: reihe3 ( nr -- ) com 8 # + 7 # spiel-feld ;
: reihe4 ( nr -- ) com 8 # + >r -1 # r> spiel-feld ;
| reihen ' reihe1 , ' reihe2 , ' reihe3 , ' reihe4 ,
: ablage ( nr -- ) 0 # #8 # div swap cells reihen # + @ goto ;
|# raumablage-xyz
-24 , -12 , 0 ,
-24 , 12 , 0 ,
-24 , 0 , 0 ,
-24 , 24 , 0 ,
-24 , -24 , 0 ,
24 , -24 , 0 ,
24 , -12 , 0 ,
24 , 0 , 0 ,
24 , 12 , 0 ,
24 , 24 , 0 ,
0 , 24 , 0 ,
-12 , 24 , 0 ,
12 , 24 , 0 ,
-12 , -24 , 0 ,
0 , -24 , 0 ,
12 , -24 , 0 ,
-12 , -12 , 0 ,
0 , -12 , 0 ,
12 , -12 , 0 ,
0 , 0 , 0 ,
-12 , 0 , 0 ,
12 , 0 , 0 ,
-12 , 12 , 0 ,
0 , 12 , 0 ,
12 , 12 , 0 ,
6 , -18 , 9 ,
-6 , -18 , 9 ,
18 , -18 , 9 ,
-18 , -18 , 9 ,
6 , -6 , 9 ,
-6 , -6 , 9 ,
18 , -6 , 9 ,
-18 , -6 , 9 ,
6 , 6 , 9 ,
-6 , 6 , 9 ,
18 , 6 , 9 ,
-18 , 6 , 9 ,
6 , 18 , 9 ,
-6 , 18 , 9 ,
18 , 18 , 9 ,
-18 , 18 , 9 ,
0 , -12 , 18 ,
12 , -12 , 18 ,
-12 , -12 , 18 ,
0 , 0 , 18 ,
12 , 0 , 18 ,
-12 , 0 , 18 ,
0 , 12 , 18 ,
12 , 12 , 18 ,
-12 , 12 , 18 ,
6 , -6 , 27 ,
-6 , -6 , 27 ,
6 , 6 , 27 ,
-6 , 6 , 27 ,
: kugelstapel ( n -- x y z )
2* dup 2* + raumablage-xyz + @+ @+ @ ;
: stapel1 ( n -- x y )
kugelstapel z-off !
-#139 # + >r #0 # + r> moveto ;
: stapel2 ( n -- x y )
kugelstapel z-off !
-#139 # + >r -#40 # + r> moveto ;
: .stand #40 # freiablage # @ - 0 #
#10 # div swap 2* 2* 2* 2* + LED7 # ! ;
macro: kugel-wegnehmen ( n m -- )
spiel-feld pick end-macro
macro: kugel-ablegen ( n m -- )
spiel-feld place end-macro
: kugel-entfernen
freiablage # @ stapel1 place 1 # freiablage # +! .stand 0 # z-off ! ;
: gefangene ( n m -- )
kugel-wegnehmen
freiablage2 @ stapel2 place 1 # freiablage2 +! 0 # z-off ! ;
: kugel-holen
-1 # freiablage # +! freiablage # @ stapel1 pick 0 # z-off ! ;
: einraeumen
kugel-holen kugel-ablegen .stand ;
: spiele1 ( n m -- )
2dup kugel-wegnehmen
2dup >r 2- r> kugel-ablegen
>r 1- r>
: aufraeumen
kugel-wegnehmen kugel-entfernen ;
: spiele2 ( n m -- )
2dup kugel-wegnehmen 2dup 2+ kugel-ablegen 1+
aufraeumen ;
: spiele3 ( n m -- )
2dup kugel-wegnehmen
2dup >r 2+ r> kugel-ablegen
>r 1+ r> aufraeumen ;
: spiele4 ( n m -- )
2dup kugel-wegnehmen 2dup 2- kugel-ablegen 1-
aufraeumen nop ;
: 2drops 2drop ; \ weil 2drop ein Macro ist
\ game play: Tasker
: 432einraeumen ( n -- )
dup 4 # einraeumen dup 3 # einraeumen 2 # einraeumen ;
: 654einraeumen ( n -- )
dup 6 # einraeumen dup 5 # einraeumen dup 4 # einraeumen ;
: 210einraeumen ( n -- )
dup 2 # einraeumen dup 1 # einraeumen 0 # einraeumen ;
: calibrate
\ $8000 # dup pos1 # ! dup pos2 # ! pos3 # !
\ BEGIN 12 # after till 8 # after do-motor till AGAIN
\ BEGIN
3 # 3 # spiel-feld 250 # wait
0 # reihe1 250 # wait
0 # reihe2 250 # wait
0 # reihe3 250 # wait
0 # reihe4 250 # wait
3 # 3 # spiel-feld 250 # wait
\ AGAIN
\ down 250 # wait
\ 6 # 3 # spiel-feld 250 # wait
\ 3 # 6 # spiel-feld 250 # wait
\ 3 # 0 # spiel-feld 250 # wait
\ lift 250 # wait
;
\ extra commands for playing Go
: wait-extra ( -- )
BEGIN 1 # wait extra-cmd @ UNTIL ;
: do-extras ( -- )
BEGIN wait-extra extra-cmd @ exec 0 # extra-cmd ! AGAIN ;
: start-extras ( -- ) ;
\ boot
\ $2800 org
: boot
$00 # LED7 # !
0 # dup dup #50 # z # !+ !+ !+ !
0 # deltaz # ! 0 # tremor ! 0 # extra-cmd !
init-port
calibrate
extra-cmd @ IF do-extras THEN
BEGIN
#50 # freiablage # ! #0 # freiablage2 !
0 # 432einraeumen
1 # 432einraeumen
2 # 654einraeumen dup 3 # einraeumen 210einraeumen
3 # 654einraeumen 210einraeumen
4 # 654einraeumen dup 3 # einraeumen 210einraeumen
5 # 432einraeumen
6 # 432einraeumen
3 # 1 # spiele2
1 # 2 # spiele3
4 # 2 # spiele1
6 # 2 # spiele1
1 # 4 # spiele4
3 # 4 # spiele1
1 # 2 # spiele3
3 # 2 # spiele3
5 # 4 # spiele1
2 # 0 # spiele2
2 # 3 # spiele4
6 # 4 # spiele4
4 # 0 # spiele1
4 # 6 # spiele4
2 # 6 # spiele3
4 # 3 # spiele2
2 # 0 # spiele2
0 # 4 # spiele3
3 # 4 # spiele1
6 # 2 # spiele1
4 # 1 # spiele2
0 # 2 # spiele2
0 # 4 # spiele3
4 # 6 # spiele4
2 # 5 # spiele4
4 # 3 # spiele2
2 # 2 # spiele2
4 # 5 # spiele1
2 # 5 # spiele4
2 # 3 # spiele3
5 # 3 # spiele1
3 # 3 # kugel-wegnehmen kugel-entfernen
3 # 3 # spiel-feld
#1000 # wait
AGAIN ;
| scratchbuf
$3FFE org
boot ;;
$2000 $2000 .hex b16.hex \ print verilog hex for $2000 bytes
$2000 $2000 .hexh b16h.hex \ print verilog hex for $2000 bytes
$2000 $2000 .hexl b16l.hex \ print verilog hex for $2000 bytes
$2000 $2000 .hexh' b16h.mem \ print verilog hex for $2000 bytes, unaddressed
$2000 $2000 .hexl' b16l.mem \ print verilog hex for $2000 bytes, unaddressed
\ $2000 $2000 .hexb b16b.hex \ print verilog hex for $2000 bytes
\ .mif test.mif
\ $21FE org
\ boot ;;
\ $2000 $200 .hexb b16b.ee8
.end \ end of test program
0 [IF]
Local Variables:
mode: Forth
forth-local-words:
(
(("\|") non-immediate (font-lock-type-face . 2)
"[ \t\n]" t name (font-lock-variable-name-face . 3))
(("macro:") definition-starter (font-lock-keyword-face . 1)
"[ \t\n]" t name (font-lock-function-name-face . 3))
(("end-macro") definition-ender (font-lock-keyword-face . 1))
(("0<if" "-if" "cif" "-cif" "u<if" "-until" "cuntil" "-cuntil"
"-while" "cwhile" "-cwhile") compile-only (font-lock-keyword-face . 2))
)
forth-local-indent-words:
(
(("macro:") (0 . 2) (0 . 2) non-immediate)
(("end-macro") (-2 . 0) (0 . -2))
(("0<if" "-if" "cif" "-cif" "u<if") (0 . 2) (0 . 2))
(("-until" "cuntil" "-cuntil") (-2 . 0) (-2 . 0))
(("-while" "cwhile" "-cwhile") (-2 . 4) (0 . 2))
)
End:
[THEN]