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| 1 | +/** |
| 2 | + * @module Random: Pseudo-random number generation. |
| 3 | + * @example import Random from "random" |
| 4 | + * @since v0.5.0 |
| 5 | + */ |
| 6 | +import WasiRandom from "sys/random" |
| 7 | +import Result from "result" |
| 8 | +import Int32 from "int32" |
| 9 | +import Int64 from "int64" |
| 10 | +import WasmI32 from "runtime/unsafe/wasmi32" |
| 11 | +import WasmI64 from "runtime/unsafe/wasmi64" |
| 12 | +import Memory from "runtime/unsafe/memory" |
| 13 | +import DS from "runtime/dataStructures" |
| 14 | + |
| 15 | +/** |
| 16 | + * @section Types: Type declarations included in the Random module. |
| 17 | + */ |
| 18 | + |
| 19 | +record Random { |
| 20 | + seed: Int64, |
| 21 | + mut counter: Int64, |
| 22 | + mut initialized: Bool, |
| 23 | +} |
| 24 | + |
| 25 | +/** |
| 26 | + * @section Values: Functions for working with pseudo-random number generators. |
| 27 | + */ |
| 28 | + |
| 29 | +let incCounter = random => { |
| 30 | + random.counter = Int64.incr(random.counter) |
| 31 | +} |
| 32 | + |
| 33 | +// https://arxiv.org/pdf/2004.06278v3.pdf |
| 34 | +@unsafe |
| 35 | +let squares = (ctr: Int64, key: Int64) => { |
| 36 | + // Implemented with @unsafe to boost efficiency |
| 37 | + // and have fine-grained control over overflow semantics |
| 38 | + let ctr = WasmI64.load(WasmI32.fromGrain(ctr), 8n) |
| 39 | + let key = WasmI64.load(WasmI32.fromGrain(key), 8n) |
| 40 | + let mut x = WasmI64.mul(ctr, key) |
| 41 | + let mut y = x |
| 42 | + let mut z = WasmI64.add(y, key) |
| 43 | + // round 1 |
| 44 | + x = WasmI64.add(WasmI64.mul(x, x), y) |
| 45 | + x = WasmI64.or(WasmI64.shrU(x, 32N), WasmI64.shl(x, 32N)) |
| 46 | + // round 2 |
| 47 | + x = WasmI64.add(WasmI64.mul(x, x), z) |
| 48 | + x = WasmI64.or(WasmI64.shrU(x, 32N), WasmI64.shl(x, 32N)) |
| 49 | + // round 3 |
| 50 | + x = WasmI64.add(WasmI64.mul(x, x), y) |
| 51 | + x = WasmI64.or(WasmI64.shrU(x, 32N), WasmI64.shl(x, 32N)) |
| 52 | + let ret = WasmI32.wrapI64( |
| 53 | + WasmI64.shrU(WasmI64.add(WasmI64.mul(x, x), z), 32N) |
| 54 | + ) |
| 55 | + WasmI32.toGrain(DS.newInt32(ret)): Int32 |
| 56 | +} |
| 57 | + |
| 58 | +/** |
| 59 | + * Creates a new pseudo-random number generator with the given seed. |
| 60 | + * |
| 61 | + * @param seed: The seed for the pseudo-random number generator |
| 62 | + * @returns The pseudo-random number generator |
| 63 | + * |
| 64 | + * @since v0.5.0 |
| 65 | + */ |
| 66 | +export let make = seed => { |
| 67 | + { seed, counter: 0L, initialized: false } |
| 68 | +} |
| 69 | + |
| 70 | +/** |
| 71 | + * Creates a new pseudo-random number generator with a random seed. |
| 72 | + * |
| 73 | + * @returns `Ok(generator)` of a pseudo-random number generator if successful or `Err(exception)` otherwise |
| 74 | + * |
| 75 | + * @since v0.5.0 |
| 76 | + */ |
| 77 | +export let makeUnseeded = () => { |
| 78 | + // TODO: Should we just .expect this result for UX's sake? |
| 79 | + Result.map(seed => { |
| 80 | + { seed, counter: 0L, initialized: false } |
| 81 | + }, WasiRandom.randomInt64()) |
| 82 | +} |
| 83 | + |
| 84 | +/** |
| 85 | + * [Internal note] |
| 86 | + * For low seed numbers, we sometimes need to churn through |
| 87 | + * some iterations to start getting interesting numbers. Taking |
| 88 | + * a cue from the API in https://pypi.org/project/squares-rng/ , |
| 89 | + * we churn through until we generate an int with a MSB of 1. |
| 90 | + * Then, to avoid making all of the first generated numbers negative, |
| 91 | + * we do another increment at the end. |
| 92 | + */ |
| 93 | +let checkInitialized = (random: Random) => { |
| 94 | + if (!random.initialized) { |
| 95 | + while (Int32.gt(Int32.clz(squares(random.counter, random.seed)), 0l)) { |
| 96 | + incCounter(random) |
| 97 | + } |
| 98 | + // now that it's initialized, increment it again to make it a little more random |
| 99 | + incCounter(random) |
| 100 | + random.initialized = true |
| 101 | + } |
| 102 | +} |
| 103 | + |
| 104 | +/** |
| 105 | + * Generates a random 32-bit integer from the given pseudo-random number generator. |
| 106 | + * |
| 107 | + * @param random: The pseudo-random number generator to use |
| 108 | + * @returns The randomly generated number |
| 109 | + * |
| 110 | + * @since v0.5.0 |
| 111 | + */ |
| 112 | +export let nextInt32 = (random: Random) => { |
| 113 | + checkInitialized(random) |
| 114 | + let ret = squares(random.counter, random.seed) |
| 115 | + incCounter(random) |
| 116 | + ret |
| 117 | +} |
| 118 | + |
| 119 | +/** |
| 120 | + * Generates a random 64-bit integer from the given pseudo-random number generator. |
| 121 | + * |
| 122 | + * @param random: The pseudo-random number generator to use |
| 123 | + * @returns The randomly generated number |
| 124 | + * |
| 125 | + * @since v0.5.0 |
| 126 | + */ |
| 127 | +export let nextInt64 = (random: Random) => { |
| 128 | + checkInitialized(random) |
| 129 | + let ret1 = Int64.fromNumber( |
| 130 | + Int32.toNumber(squares(random.counter, random.seed)) |
| 131 | + ) |
| 132 | + incCounter(random) |
| 133 | + let ret2 = Int64.fromNumber( |
| 134 | + Int32.toNumber(squares(random.counter, random.seed)) |
| 135 | + ) |
| 136 | + incCounter(random) |
| 137 | + Int64.lor(Int64.shl(ret1, 32L), ret2) |
| 138 | +} |
| 139 | + |
| 140 | +/** |
| 141 | + * Generates a random 32-bit integer from the given pseudo-random number generator |
| 142 | + * from a uniform distribution in the given range. |
| 143 | + * |
| 144 | + * @param random: The pseudo-random number generator to use |
| 145 | + * @param low: The lower bound of the range (inclusive) |
| 146 | + * @param high: The upper bound of the range (exclusive) |
| 147 | + * @returns The randomly generated number |
| 148 | + * |
| 149 | + * @since v0.5.0 |
| 150 | + */ |
| 151 | +export let nextInt32InRange = (random: Random, low: Int32, high: Int32) => { |
| 152 | + // Algorithm source: https://www.pcg-random.org/posts/bounded-rands.html#bitmask-with-rejection-unbiased-apples-method |
| 153 | + let (+) = Int32.add |
| 154 | + let (-) = Int32.sub |
| 155 | + let (*) = Int32.mul |
| 156 | + let (/) = Int32.divU |
| 157 | + let (&) = Int32.land |
| 158 | + let (>) = Int32.gtU |
| 159 | + let range = high - low - 1l |
| 160 | + let mask = Int32.shrU(Int32.lnot(0l), Int32.clz(Int32.lor(range, 1l))) |
| 161 | + let mut x = nextInt32(random) & mask |
| 162 | + let mut iters = 0l |
| 163 | + while (x > range) { |
| 164 | + x = nextInt32(random) & mask |
| 165 | + iters += 1l |
| 166 | + } |
| 167 | + x + low |
| 168 | +} |
| 169 | + |
| 170 | +/** |
| 171 | + * Generates a random 64-bit integer from the given pseudo-random number generator |
| 172 | + * from a uniform distribution in the given range. |
| 173 | + * |
| 174 | + * @param random: The pseudo-random number generator to use |
| 175 | + * @param low: The lower bound of the range (inclusive) |
| 176 | + * @param high: The upper bound of the range (exclusive) |
| 177 | + * @returns The randomly generated number |
| 178 | + * |
| 179 | + * @since v0.5.0 |
| 180 | + */ |
| 181 | +export let nextInt64InRange = (random: Random, low: Int64, high: Int64) => { |
| 182 | + // Algorithm source: https://www.pcg-random.org/posts/bounded-rands.html#bitmask-with-rejection-unbiased-apples-method |
| 183 | + let (+) = Int64.add |
| 184 | + let (-) = Int64.sub |
| 185 | + let (*) = Int64.mul |
| 186 | + let (/) = Int64.divU |
| 187 | + let (&) = Int64.land |
| 188 | + let (>) = Int64.gtU |
| 189 | + let range = high - low - 1L |
| 190 | + let mask = Int64.shrU(Int64.lnot(0L), Int64.clz(Int64.lor(range, 1L))) |
| 191 | + let mut x = nextInt64(random) & mask |
| 192 | + while (x > range) { |
| 193 | + x = nextInt64(random) & mask |
| 194 | + } |
| 195 | + x + low |
| 196 | +} |
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