|
| 1 | +@tool |
| 2 | +extends McpTestSuite |
| 3 | + |
| 4 | +const GameHelper := preload("res://addons/godot_ai/runtime/game_helper.gd") |
| 5 | + |
| 6 | +const ROOT_NAME := "McpUiElementsRoot" |
| 7 | + |
| 8 | + |
| 9 | +class PropertyProbe: |
| 10 | + extends Object |
| 11 | + |
| 12 | + static var property_list_calls := 0 |
| 13 | + |
| 14 | + func _get_property_list() -> Array[Dictionary]: |
| 15 | + property_list_calls += 1 |
| 16 | + return [{ |
| 17 | + "name": "probe_value", |
| 18 | + "type": TYPE_STRING, |
| 19 | + "usage": PROPERTY_USAGE_DEFAULT, |
| 20 | + }] |
| 21 | + |
| 22 | + |
| 23 | +class AlphaProbe: |
| 24 | + extends Object |
| 25 | + |
| 26 | + func _get_property_list() -> Array[Dictionary]: |
| 27 | + return [{ |
| 28 | + "name": "alpha_value", |
| 29 | + "type": TYPE_STRING, |
| 30 | + "usage": PROPERTY_USAGE_DEFAULT, |
| 31 | + }] |
| 32 | + |
| 33 | + |
| 34 | +class BetaProbe: |
| 35 | + extends Object |
| 36 | + |
| 37 | + func _get_property_list() -> Array[Dictionary]: |
| 38 | + return [{ |
| 39 | + "name": "beta_value", |
| 40 | + "type": TYPE_STRING, |
| 41 | + "usage": PROPERTY_USAGE_DEFAULT, |
| 42 | + }] |
| 43 | + |
| 44 | + |
| 45 | +var _helper: Node |
| 46 | +var _root: Node |
| 47 | + |
| 48 | + |
| 49 | +func suite_name() -> String: |
| 50 | + return "game_helper" |
| 51 | + |
| 52 | + |
| 53 | +func suite_setup(_ctx: Dictionary) -> void: |
| 54 | + var scene_root := EditorInterface.get_edited_scene_root() |
| 55 | + if scene_root == null: |
| 56 | + fail_setup("current_scene required") |
| 57 | + return |
| 58 | + _helper = GameHelper.new() |
| 59 | + scene_root.add_child(_helper) |
| 60 | + _root = CanvasLayer.new() |
| 61 | + _root.name = ROOT_NAME |
| 62 | + scene_root.add_child(_root) |
| 63 | + |
| 64 | + |
| 65 | +func suite_teardown() -> void: |
| 66 | + if _root != null: |
| 67 | + _root.queue_free() |
| 68 | + _root = null |
| 69 | + if _helper != null: |
| 70 | + _helper.queue_free() |
| 71 | + _helper = null |
| 72 | + |
| 73 | + |
| 74 | +func setup() -> void: |
| 75 | + if _root == null: |
| 76 | + return |
| 77 | + for child in _root.get_children(): |
| 78 | + _root.remove_child(child) |
| 79 | + child.free() |
| 80 | + |
| 81 | + |
| 82 | +func test_object_has_property_caches_property_lists_by_script() -> void: |
| 83 | + _helper._property_name_cache.clear() |
| 84 | + PropertyProbe.property_list_calls = 0 |
| 85 | + var probe := PropertyProbe.new() |
| 86 | + |
| 87 | + assert_true(_helper.call("_object_has_property", probe, "probe_value")) |
| 88 | + assert_true(_helper.call("_object_has_property", probe, "probe_value")) |
| 89 | + assert_eq(PropertyProbe.property_list_calls, 1) |
| 90 | + |
| 91 | + assert_true(_helper.call("_object_has_property", AlphaProbe.new(), "alpha_value")) |
| 92 | + assert_false(_helper.call("_object_has_property", AlphaProbe.new(), "beta_value")) |
| 93 | + assert_true(_helper.call("_object_has_property", BetaProbe.new(), "beta_value")) |
| 94 | + assert_false(_helper.call("_object_has_property", BetaProbe.new(), "alpha_value")) |
| 95 | + |
| 96 | + |
| 97 | +func test_get_ui_elements_returns_controls_with_text_and_rects() -> void: |
| 98 | + assert_true(_helper.has_method("_game_get_ui_elements"), |
| 99 | + "game helper should expose get_ui_elements") |
| 100 | + var container := Node.new() |
| 101 | + container.name = "Container" |
| 102 | + _root.add_child(container) |
| 103 | + |
| 104 | + var title := Label.new() |
| 105 | + title.name = "Title" |
| 106 | + title.text = "Score: 10" |
| 107 | + title.position = Vector2(10, 20) |
| 108 | + title.size = Vector2(120, 30) |
| 109 | + container.add_child(title) |
| 110 | + |
| 111 | + var button := Button.new() |
| 112 | + button.name = "StartButton" |
| 113 | + button.text = "Start" |
| 114 | + button.disabled = true |
| 115 | + button.position = Vector2(20, 60) |
| 116 | + button.size = Vector2(90, 40) |
| 117 | + container.add_child(button) |
| 118 | + |
| 119 | + var result = _helper.call("_game_get_ui_elements", { |
| 120 | + "root_path": "/Main/%s" % ROOT_NAME, |
| 121 | + "include_hidden": true, |
| 122 | + "max_depth": 4, |
| 123 | + }) |
| 124 | + |
| 125 | + assert_true(result is Dictionary, "get_ui_elements should return a Dictionary") |
| 126 | + assert_eq(result.root, "/Main/%s" % ROOT_NAME) |
| 127 | + assert_eq(result.total_count, 2) |
| 128 | + assert_eq(result.elements[0].name, "Title") |
| 129 | + assert_eq(result.elements[0].type, "Label") |
| 130 | + assert_eq(result.elements[0].text, "Score: 10") |
| 131 | + assert_has_key(result.elements[0], "visible") |
| 132 | + assert_eq(result.elements[0].disabled, false) |
| 133 | + assert_eq(result.elements[0].rect.position.x, 10.0) |
| 134 | + assert_eq(result.elements[0].rect.size.y, 30.0) |
| 135 | + assert_eq(result.elements[1].name, "StartButton") |
| 136 | + assert_eq(result.elements[1].disabled, true) |
| 137 | + assert_eq(result.elements[1].text, "Start") |
| 138 | + |
| 139 | + |
| 140 | +func test_get_ui_elements_can_filter_disabled_and_include_hidden() -> void: |
| 141 | + assert_true(_helper.has_method("_game_get_ui_elements"), |
| 142 | + "game helper should expose get_ui_elements") |
| 143 | + var visible_enabled := LineEdit.new() |
| 144 | + visible_enabled.name = "NameInput" |
| 145 | + visible_enabled.text = "Ada" |
| 146 | + _root.add_child(visible_enabled) |
| 147 | + |
| 148 | + var disabled_button := Button.new() |
| 149 | + disabled_button.name = "DisabledButton" |
| 150 | + disabled_button.disabled = true |
| 151 | + _root.add_child(disabled_button) |
| 152 | + |
| 153 | + var hidden_label := Label.new() |
| 154 | + hidden_label.name = "HiddenButIncluded" |
| 155 | + hidden_label.text = "Hidden" |
| 156 | + hidden_label.visible = false |
| 157 | + _root.add_child(hidden_label) |
| 158 | + |
| 159 | + var result = _helper.call("_game_get_ui_elements", { |
| 160 | + "root_path": "/Main/%s" % ROOT_NAME, |
| 161 | + "include_hidden": true, |
| 162 | + "include_disabled": false, |
| 163 | + "max_depth": 1, |
| 164 | + }) |
| 165 | + |
| 166 | + assert_true(result is Dictionary, "get_ui_elements should return a Dictionary") |
| 167 | + assert_eq(result.total_count, 2) |
| 168 | + var names := [result.elements[0].name, result.elements[1].name] |
| 169 | + assert_true(names.has("NameInput"), "enabled control should be included") |
| 170 | + assert_true(names.has("HiddenButIncluded"), "hidden control should be included when requested") |
| 171 | + assert_false(names.has("DisabledButton"), "disabled control should be filtered when requested") |
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