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Fix review findings: Windows uvx, error consistency, CI robustness
- find_uvx: check uvx.exe on Windows, remove dead PATH-building code
- Install uv button: use powershell directly on Windows, not via bash
- find_nodes: return EDITOR_NOT_READY error instead of empty success
when no scene is open (consistent with other handlers)
- node_get_properties: skip properties that return null unexpectedly
(protects against custom script getter errors)
- ci-godot-tests: fail hard with clear message if no Godot session
connects after 60 attempts, instead of falling through to run_tests
- Document port-check limitation (HTTP only, not WebSocket)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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