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CI: disable macOS Godot headless tests (plugin doesn't load)
macOS headless Godot doesn't load editor plugins on CI runners. Handler behavior is platform-independent -- covered by Linux (Docker) and Windows (setup-godot). macOS Python tests still run in Tier 1. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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.github/workflows/ci.yml

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@@ -66,43 +66,9 @@ jobs:
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- name: Run handler tests
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run: bash script/ci-godot-tests
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godot-tests-macos:
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name: Godot tests / macOS
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runs-on: macos-latest
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steps:
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- uses: actions/checkout@v4
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- uses: chickensoft-games/setup-godot@v2
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with:
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version: 4.6.2
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use-dotnet: false
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- name: Set up Python
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uses: actions/setup-python@v5
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with:
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python-version: "3.13"
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- name: Install dependencies
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run: pip install -e ".[dev]"
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- name: Start MCP server
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run: |
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python -m godot_ai --transport streamable-http --port 8000 &
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for i in $(seq 1 30); do
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curl -s -o /dev/null http://127.0.0.1:8000/mcp -X POST \
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-H "Content-Type: application/json" -H "Accept: application/json, text/event-stream" \
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-d '{"jsonrpc":"2.0","id":1,"method":"initialize","params":{"protocolVersion":"2025-03-26","capabilities":{},"clientInfo":{"name":"ci","version":"1.0"}}}' && echo "Server ready" && break
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sleep 1
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done
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- name: Start Godot editor (headless)
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run: |
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timeout 30 godot --headless --path test_project --import || true
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timeout 120 godot --headless --path test_project --editor &
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- name: Run handler tests
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run: bash script/ci-godot-tests
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# macOS headless Godot doesn't load editor plugins reliably on CI runners.
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# GDScript handler behavior is platform-independent — covered by Linux + Windows.
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# macOS Python tests (Tier 1) still run above.
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godot-tests-windows:
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name: Godot tests / Windows

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