Commit a40baf4
fix(game_eval): clarify EVAL_GAME_NOT_READY messages (Copilot review)
Both not-ready paths are reached only after editor_handler already gated
game_eval on is_playing_scene(), so "is the game running? start it with the
Play button" was misleading — the session is up. Reword each to match what
it actually means:
- _wait_then_eval (capture never registered within the wait): the play
session is up, so the game is most likely still booting → wait and retry;
if it persists, the _mcp_game_helper autoload is missing/disabled or the
game uses a custom main loop.
- _send_eval (capture was ready but no live session): the game just stopped
or is restarting → confirm it's running and retry. No autoload hint here —
capture had already registered, so the autoload is present.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>1 parent baebcc7 commit a40baf4
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