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dsarnoclaude
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docs: add get_ui_elements to the game_manage rollup inventory (#481) (#485)
PR #481 added the get_ui_elements op (runtime UI inspection) and updated docs/TOOLS.md, but the game_manage rollup row in the skill inventory table was missed. Add it so the two stay in sync. Follow-up item from #484. Docs only. Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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.claude/skills/godot-ai/skill.md

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@@ -185,7 +185,7 @@ When adding a new verb, prefer adding it as an op on the domain's existing `regi
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| `signal_manage` | `list`, `connect`, `disconnect` |
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| `autoload_manage` | `list`, `add`, `remove` |
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| `input_map_manage` | `list`, `add_action`, `remove_action`, `bind_event` |
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| `game_manage` | `get_scene_tree`, `get_node_info`, `input_key`, `input_mouse`, `input_gamepad`, `input_state` (running-game inspection + synthetic input; routed to the game process via `game_eval` / `game_command`) |
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| `game_manage` | `get_scene_tree`, `get_node_info`, `get_ui_elements`, `input_key`, `input_mouse`, `input_gamepad`, `input_state` (running-game inspection + synthetic input; routed to the game process via `game_eval` / `game_command`) |
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| `test_manage` | `results_get` |
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| `ui_manage` | `set_anchor_preset`, `set_text`, `build_layout`, `draw_recipe` |
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| `theme_manage` | `create`, `set_color`, `set_constant`, `set_font_size`, `set_stylebox_flat`, `apply` |

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