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chore(release): 1.9.5
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CHANGELOG.md

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All notable changes to this project will be documented in this file. See [commit-and-tag-version](https://github.com/absolute-version/commit-and-tag-version) for commit guidelines.
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## [1.9.5](https://github.com/hiddentao/clockwork-engine/compare/v1.9.4...v1.9.5) (2025-11-11)
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### Documentation
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* improve CLAUDE.md formatting and remove redundant instruction ([c974ef1](https://github.com/hiddentao/clockwork-engine/commit/c974ef17c9ed7b85f899cc5a24a4e408c75ff580))
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### Code Refactoring
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* improve GameCanvas renderer management and lifecycle ([8ed19c8](https://github.com/hiddentao/clockwork-engine/commit/8ed19c8019fe3db0fde18da459912c2c83898b71))
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## [1.9.4](https://github.com/hiddentao/clockwork-engine/compare/v1.9.3...v1.9.4) (2025-11-06)
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package.json

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{
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"name": "@hiddentao/clockwork-engine",
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"version": "1.9.4",
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"version": "1.9.5",
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"description": "A TypeScript/PIXI.js game engine for deterministic, replayable games with built-in rendering",
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"author": "Ramesh Nair <ram@hiddentao.com> (https://hiddentao.com)",
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"license": "MIT",

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