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chore(release): 2.8.0
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CHANGELOG.md

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All notable changes to this project will be documented in this file.
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## [2.8.0](https://github.com/hiddentao/clockwork-engine/compare/v2.7.2...v2.8.0) (2025-12-14)
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### Features
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* **audio:** add recording support to WebAudioLayer ([b4de04e](https://github.com/hiddentao/clockwork-engine/commit/b4de04ea205468947f5735fcecfae3bd197ef3e2))
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### Bug Fixes
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* **platform-web-pixi:** apply tint to graphics objects in PixiRenderingLayer ([a6d4d98](https://github.com/hiddentao/clockwork-engine/commit/a6d4d982b7ea0049bf6adaa6dd71030f75e2fab4))
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* **release:** fix version sync order and use npm publish ([7e99a89](https://github.com/hiddentao/clockwork-engine/commit/7e99a899785c72556cafdc94106a60689b8a3a1e))
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### Documentation
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* update documentation for monorepo structure ([9828e85](https://github.com/hiddentao/clockwork-engine/commit/9828e85a78ab190832f52af91642bfa76c3cc9e0))
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## [2.7.9](https://github.com/hiddentao/clockwork-engine/compare/v2.7.2...v2.7.9) (2025-12-12)
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packages/core/package.json

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{
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"name": "@clockwork-engine/core",
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"version": "2.7.9",
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"version": "2.8.0",
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"description": "A TypeScript game engine for deterministic, replayable games with platform-agnostic rendering",
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"author": "Ramesh Nair <ram@hiddentao.com> (https://hiddentao.com)",
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"license": "MIT",

packages/platform-memory/package.json

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{
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"name": "@clockwork-engine/platform-memory",
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"version": "2.7.9",
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"version": "2.8.0",
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"description": "Headless memory platform layer for Clockwork Engine - testing and replay validation",
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"author": "Ramesh Nair <ram@hiddentao.com> (https://hiddentao.com)",
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"license": "MIT",

packages/platform-web-pixi/package.json

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{
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"name": "@clockwork-engine/platform-web-pixi",
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"version": "2.7.9",
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"version": "2.8.0",
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"description": "Web platform layer with PIXI.js rendering for Clockwork Engine",
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"author": "Ramesh Nair <ram@hiddentao.com> (https://hiddentao.com)",
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"license": "MIT",

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