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CMakeLists.txt
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217 lines (192 loc) · 8.03 KB
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CMAKE_MINIMUM_REQUIRED(VERSION 3.12.0)
PROJECT(MojoShader)
# !!! FIXME: can we lowercase this file, if nothing else?
INCLUDE(CheckIncludeFile)
CHECK_INCLUDE_FILE(d3d11.h HAS_D3D11_H)
OPTION(BUILD_SHARED_LIBS "Build MojoShader as a shared library" OFF)
OPTION(PROFILE_D3D "Build MojoShader with support for the D3D profile" ON)
OPTION(PROFILE_BYTECODE "Build MojoShader with support for the BYTECODE profile" ON)
OPTION(PROFILE_HLSL "Build MojoShader with support for the HLSL profile" HAS_D3D11_H)
OPTION(PROFILE_GLSL120 "Build MojoShader with support for the GLSL120 profile" ON)
OPTION(PROFILE_GLSLES "Build MojoShader with support for the GLSLES profile" ON)
OPTION(PROFILE_GLSL "Build MojoShader with support for the GLSL profile" ON)
OPTION(PROFILE_ARB1 "Build MojoShader with support for the ARB1 profile" ON)
OPTION(PROFILE_ARB1_NV "Build MojoShader with support for the ARB1_NV profile" ON)
OPTION(PROFILE_METAL "Build MojoShader with support for the Metal profile" APPLE)
OPTION(PROFILE_SPIRV "Build MojoShader with support for the SPIR-V profile" ON)
OPTION(PROFILE_GLSPIRV "Build MojoShader with support for the ARB_gl_spirv profile" ON)
OPTION(EFFECT_SUPPORT "Build MojoShader with support for Effect framework files" ON)
OPTION(FLIP_VIEWPORT "Build MojoShader with the ability to flip the GL viewport" OFF)
OPTION(DEPTH_CLIPPING "Build MojoShader with the ability to simulate [0, 1] depth clipping" OFF)
OPTION(XNA4_VERTEXTEXTURE "Build MojoShader with XNA4 vertex texturing behavior" OFF)
INCLUDE_DIRECTORIES(.)
# This was a Mercurial thing. In Git, it's always -1.
SET(MOJOSHADER_VERSION -1)
# If Git is installed and we are in a git repository, include the changeset as version information.
FIND_PROGRAM(GIT git DOC "Path to git command line app: https://git-scm.com/")
IF(NOT GIT)
MESSAGE(STATUS "Git not found. You can go on, but version info will be wrong.")
SET(MOJOSHADER_CHANGESET "???")
ELSE(NOT GIT)
MARK_AS_ADVANCED(GIT)
# !!! FIXME: this didn't actually use the GIT variable...
# See if we are in a git repository.
EXECUTE_PROCESS(
COMMAND git rev-parse --show-toplevel
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
OUTPUT_VARIABLE MOJOSHADER_GIT_TOPLEVEL_DIR
RESULT_VARIABLE GITVERSION_RC
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE
)
IF(NOT GITVERSION_RC EQUAL 0)
MESSAGE(STATUS "Git repository not found. You can go on, but version info will be wrong.")
SET(MOJOSHADER_CHANGESET "???")
ELSE(NOT GITVERSION_RC EQUAL 0)
# Query the changeset.
EXECUTE_PROCESS(
COMMAND git rev-list HEAD~..
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
RESULT_VARIABLE GITVERSION_RC
OUTPUT_VARIABLE MOJOSHADER_GIT_CHANGESET
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE
)
IF(NOT GITVERSION_RC EQUAL 0)
SET(MOJOSHADER_CHANGESET "???")
ELSE(NOT GITVERSION_RC EQUAL 0)
SET(MOJOSHADER_CHANGESET "git-${MOJOSHADER_GIT_CHANGESET}")
ENDIF(NOT GITVERSION_RC EQUAL 0)
ENDIF(NOT GITVERSION_RC EQUAL 0)
ENDIF(NOT GIT)
WRITE_FILE(
"${CMAKE_CURRENT_SOURCE_DIR}/mojoshader_version.h"
"/* This file was autogenerated. Do not edit! */\n"
"#ifndef _INCL_MOJOSHADER_VERSION_H_\n"
"#define _INCL_MOJOSHADER_VERSION_H_\n"
"#define MOJOSHADER_VERSION ${MOJOSHADER_VERSION}\n"
"#define MOJOSHADER_CHANGESET \"${MOJOSHADER_CHANGESET}\"\n"
"#endif\n"
)
IF(CMAKE_COMPILER_IS_GNUCC)
ADD_DEFINITIONS(-Wall -ggdb3)
ENDIF(CMAKE_COMPILER_IS_GNUCC)
# testparse uses this when I'm looking at memory usage patterns.
#ADD_DEFINITIONS(-DMOJOSHADER_DEBUG_MALLOC=1)
IF(MSVC)
ADD_DEFINITIONS(-D_CRT_SECURE_NO_WARNINGS=1)
ADD_DEFINITIONS(-TP) # force .c files to compile as C++.
ENDIF(MSVC)
IF(APPLE)
IF(NOT IOS)
find_library(CARBON_FRAMEWORK Carbon) # Stupid Gestalt.
ENDIF(NOT IOS)
ENDIF(APPLE)
IF(NOT PROFILE_D3D)
ADD_DEFINITIONS(-DSUPPORT_PROFILE_D3D=0)
ENDIF(NOT PROFILE_D3D)
IF(NOT PROFILE_BYTECODE)
ADD_DEFINITIONS(-DSUPPORT_PROFILE_BYTECODE=0)
ENDIF(NOT PROFILE_BYTECODE)
IF(NOT PROFILE_HLSL)
ADD_DEFINITIONS(-DSUPPORT_PROFILE_HLSL=0)
ENDIF(NOT PROFILE_HLSL)
IF(NOT PROFILE_GLSL120)
ADD_DEFINITIONS(-DSUPPORT_PROFILE_GLSL120=0)
ENDIF(NOT PROFILE_GLSL120)
IF(NOT PROFILE_GLSLES)
ADD_DEFINITIONS(-DSUPPORT_PROFILE_GLSLES=0)
ENDIF(NOT PROFILE_GLSLES)
IF(NOT PROFILE_GLSLES3)
ADD_DEFINITIONS(-DSUPPORT_PROFILE_GLSLES3=0)
ENDIF(NOT PROFILE_GLSLES3)
IF(NOT PROFILE_GLSL)
ADD_DEFINITIONS(-DSUPPORT_PROFILE_GLSL=0)
ENDIF(NOT PROFILE_GLSL)
IF(NOT PROFILE_ARB1)
ADD_DEFINITIONS(-DSUPPORT_PROFILE_ARB1=0)
ENDIF(NOT PROFILE_ARB1)
IF(NOT PROFILE_ARB1_NV)
ADD_DEFINITIONS(-DSUPPORT_PROFILE_ARB1_NV=0)
ENDIF(NOT PROFILE_ARB1_NV)
IF(NOT PROFILE_METAL)
ADD_DEFINITIONS(-DSUPPORT_PROFILE_METAL=0)
ELSE(NOT PROFILE_METAL)
SET(LOBJC -lobjc)
ENDIF(NOT PROFILE_METAL)
IF(NOT PROFILE_SPIRV)
ADD_DEFINITIONS(-DSUPPORT_PROFILE_SPIRV=0)
ENDIF(NOT PROFILE_SPIRV)
IF(NOT PROFILE_GLSPIRV)
ADD_DEFINITIONS(-DSUPPORT_PROFILE_GLSPIRV=0)
ENDIF(NOT PROFILE_GLSPIRV)
IF(EFFECT_SUPPORT)
IF(UNIX)
SET(LIBM -lm)
ENDIF(UNIX)
ADD_DEFINITIONS(-DMOJOSHADER_EFFECT_SUPPORT)
ENDIF(EFFECT_SUPPORT)
IF(FLIP_VIEWPORT)
ADD_DEFINITIONS(-DMOJOSHADER_FLIP_RENDERTARGET)
ENDIF(FLIP_VIEWPORT)
IF(DEPTH_CLIPPING)
ADD_DEFINITIONS(-DMOJOSHADER_DEPTH_CLIPPING)
ENDIF(DEPTH_CLIPPING)
IF(XNA4_VERTEXTEXTURE)
ADD_DEFINITIONS(-DMOJOSHADER_XNA4_VERTEX_TEXTURES)
ENDIF(XNA4_VERTEXTEXTURE)
ADD_LIBRARY(mojoshader
mojoshader.c
mojoshader_common.c
mojoshader_opengl.c
mojoshader_d3d11.c
mojoshader_sdlgpu.c
profiles/mojoshader_profile_arb1.c
profiles/mojoshader_profile_bytecode.c
profiles/mojoshader_profile_d3d.c
profiles/mojoshader_profile_hlsl.c
profiles/mojoshader_profile_glsl.c
profiles/mojoshader_profile_metal.c
profiles/mojoshader_profile_spirv.c
profiles/mojoshader_profile_common.c
)
IF(EFFECT_SUPPORT)
TARGET_SOURCES(mojoshader PRIVATE
mojoshader_effects.c
)
ENDIF(EFFECT_SUPPORT)
IF(BUILD_SHARED_LIBS)
TARGET_LINK_LIBRARIES(mojoshader ${LIBM} ${LOBJC} ${CARBON_FRAMEWORK})
ENDIF(BUILD_SHARED_LIBS)
# These are fallback paths for D3D11, try to have this on the system instead!
TARGET_INCLUDE_DIRECTORIES(mojoshader PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/../dxvk-native/include/native/directx>
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/../dxvk-native/include/native/windows>
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/../dxvk-native/include/native/wsi>
)
find_package(SDL2)
IF(SDL2_FOUND)
INCLUDE_DIRECTORIES(${SDL2_INCLUDE_DIRS})
ADD_EXECUTABLE(glcaps utils/glcaps.c)
TARGET_LINK_LIBRARIES(glcaps ${SDL2_LIBRARIES} ${LIBM} ${LOBJC} ${CARBON_FRAMEWORK})
ADD_EXECUTABLE(bestprofile utils/bestprofile.c)
TARGET_LINK_LIBRARIES(bestprofile mojoshader ${SDL2_LIBRARIES} ${LIBM} ${LOBJC} ${CARBON_FRAMEWORK})
ADD_EXECUTABLE(availableprofiles utils/availableprofiles.c)
TARGET_LINK_LIBRARIES(availableprofiles mojoshader ${SDL2_LIBRARIES} ${LIBM} ${LOBJC} ${CARBON_FRAMEWORK})
ADD_EXECUTABLE(testglcompile utils/testglcompile.c)
TARGET_LINK_LIBRARIES(testglcompile mojoshader ${SDL2_LIBRARIES} ${LIBM} ${LOBJC} ${CARBON_FRAMEWORK})
ENDIF(SDL2_FOUND)
FIND_PATH(SPIRV_TOOLS_INCLUDE_DIR "spirv-tools/libspirv.h" PATH_SUFFIXES "include")
FIND_LIBRARY(SPIRV_TOOLS_LIBRARY NAMES SPIRV-Tools-shared)
IF(SPIRV_TOOLS_INCLUDE_DIR AND SPIRV_TOOLS_LIBRARY)
INCLUDE_DIRECTORIES(${SPIRV_TOOLS_INCLUDE_DIR})
ADD_DEFINITIONS(-DMOJOSHADER_HAS_SPIRV_TOOLS)
ENDIF(SPIRV_TOOLS_INCLUDE_DIR AND SPIRV_TOOLS_LIBRARY)
ADD_EXECUTABLE(testparse utils/testparse.c)
TARGET_LINK_LIBRARIES(testparse mojoshader ${LIBM} ${LOBJC} ${CARBON_FRAMEWORK})
IF(SPIRV_TOOLS_INCLUDE_DIR AND SPIRV_TOOLS_LIBRARY)
TARGET_LINK_LIBRARIES(testparse ${SPIRV_TOOLS_LIBRARY})
ENDIF(SPIRV_TOOLS_INCLUDE_DIR AND SPIRV_TOOLS_LIBRARY)
ADD_EXECUTABLE(testoutput utils/testoutput.c)
TARGET_LINK_LIBRARIES(testoutput mojoshader ${LIBM} ${LOBJC} ${CARBON_FRAMEWORK})
# End of CMakeLists.txt ...