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README.md
@@ -18,11 +18,6 @@ MojoShader provides both a simple API to convert bytecode to various
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profiles, and (optionally) basic glue to rendering APIs to abstract the
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management of the shaders at runtime.
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-Work is in progress to allow MojoShader to work as a replacement stack for
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-the D3DX shader tools. The library already provides a preprocessor and an
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-assembler to generate bytecode from low-level source, and construction of
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-a full HLSL compiler is in progress.
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-
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The library is meant to be statically linked to an application (just add a
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few .c files and headers to your build), allows the app to optionally
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specify an allocator, and is thread safe (although OpenGL itself is not).
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