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import type { ComponentInterface, EventEmitter } from '@stencil/core';
import {
Build,
Component,
Element,
Event,
Host,
Listen,
Method,
Prop,
State,
Watch,
forceUpdate,
h,
writeTask,
} from '@stencil/core';
import type { NotchController } from '@utils/forms';
import { createNotchController, checkInvalidState } from '@utils/forms';
import type { Attributes } from '@utils/helpers';
import { inheritAriaAttributes, debounceEvent, inheritAttributes, componentOnReady } from '@utils/helpers';
import { createSlotMutationController } from '@utils/slot-mutation-controller';
import type { SlotMutationController } from '@utils/slot-mutation-controller';
import { createColorClasses, hostContext } from '@utils/theme';
import { getIonMode } from '../../global/ionic-global';
import type { Color } from '../../interface';
import { getCounterText } from '../input/input.utils';
import type { TextareaChangeEventDetail, TextareaInputEventDetail } from './textarea-interface';
/**
* @virtualProp {"ios" | "md"} mode - The mode determines which platform styles to use.
*
* @slot label - The label text to associate with the textarea. Use the `labelPlacement` property to control where the label is placed relative to the textarea. Use this if you need to render a label with custom HTML. (EXPERIMENTAL)
* @slot start - Content to display at the leading edge of the textarea. (EXPERIMENTAL)
* @slot end - Content to display at the trailing edge of the textarea. (EXPERIMENTAL)
*/
@Component({
tag: 'ion-textarea',
styleUrls: {
ios: 'textarea.ios.scss',
md: 'textarea.md.scss',
},
scoped: true,
})
export class Textarea implements ComponentInterface {
private nativeInput?: HTMLTextAreaElement;
private inputId = `ion-textarea-${textareaIds++}`;
private helperTextId = `${this.inputId}-helper-text`;
private errorTextId = `${this.inputId}-error-text`;
/**
* `true` if the textarea was cleared as a result of the user typing
* with `clearOnEdit` enabled.
*
* Resets when the textarea loses focus.
*/
private didTextareaClearOnEdit = false;
private textareaWrapper?: HTMLElement;
private inheritedAttributes: Attributes = {};
private originalIonInput?: EventEmitter<TextareaInputEventDetail>;
private notchSpacerEl: HTMLElement | undefined;
private slotMutationController?: SlotMutationController;
private notchController?: NotchController;
/**
* The value of the textarea when the textarea is focused.
*/
private focusedValue?: string | null;
@Element() el!: HTMLIonTextareaElement;
/**
* The `hasFocus` state ensures the focus class is
* added regardless of how the element is focused.
* The `ion-focused` class only applies when focused
* via tabbing, not by clicking.
* The `has-focus` logic was added to ensure the class
* is applied in both cases.
*/
@State() hasFocus = false;
/**
* Track validation state for proper aria-live announcements
*/
@State() isInvalid = false;
private validationObserver?: MutationObserver;
/**
* The color to use from your application's color palette.
* Default options are: `"primary"`, `"secondary"`, `"tertiary"`, `"success"`, `"warning"`, `"danger"`, `"light"`, `"medium"`, and `"dark"`.
* For more information on colors, see [theming](/docs/theming/basics).
*/
@Prop({ reflect: true }) color?: Color;
/**
* Indicates whether and how the text value should be automatically capitalized as it is entered/edited by the user.
* Available options: `"off"`, `"none"`, `"on"`, `"sentences"`, `"words"`, `"characters"`.
*/
@Prop() autocapitalize = 'none';
/**
* Sets the [`autofocus` attribute](https://developer.mozilla.org/en-US/docs/Web/HTML/Global_attributes/autofocus) on the native input element.
*
* This may not be sufficient for the element to be focused on page load. See [managing focus](/docs/developing/managing-focus) for more information.
*/
@Prop() autofocus = false;
/**
* If `true`, the value will be cleared after focus upon edit.
*/
@Prop() clearOnEdit = false;
/**
* Set the amount of time, in milliseconds, to wait to trigger the `ionInput` event after each keystroke.
*/
@Prop() debounce?: number;
@Watch('debounce')
protected debounceChanged() {
const { ionInput, debounce, originalIonInput } = this;
/**
* If debounce is undefined, we have to manually revert the ionInput emitter in case
* debounce used to be set to a number. Otherwise, the event would stay debounced.
*/
this.ionInput = debounce === undefined ? originalIonInput ?? ionInput : debounceEvent(ionInput, debounce);
}
/**
* If `true`, the user cannot interact with the textarea.
*/
@Prop({ reflect: true }) disabled = false;
/**
* The fill for the item. If `"solid"` the item will have a background. If
* `"outline"` the item will be transparent with a border. Only available in `md` mode.
*/
@Prop() fill?: 'outline' | 'solid';
/**
* A hint to the browser for which keyboard to display.
* Possible values: `"none"`, `"text"`, `"tel"`, `"url"`,
* `"email"`, `"numeric"`, `"decimal"`, and `"search"`.
*/
@Prop() inputmode?: 'none' | 'text' | 'tel' | 'url' | 'email' | 'numeric' | 'decimal' | 'search';
/**
* A hint to the browser for which enter key to display.
* Possible values: `"enter"`, `"done"`, `"go"`, `"next"`,
* `"previous"`, `"search"`, and `"send"`.
*/
@Prop() enterkeyhint?: 'enter' | 'done' | 'go' | 'next' | 'previous' | 'search' | 'send';
/**
* This attribute specifies the maximum number of characters that the user can enter.
*/
@Prop() maxlength?: number;
/**
* This attribute specifies the minimum number of characters that the user can enter.
*/
@Prop() minlength?: number;
/**
* The name of the control, which is submitted with the form data.
*/
@Prop() name: string = this.inputId;
/**
* Instructional text that shows before the input has a value.
*/
@Prop() placeholder?: string;
/**
* If `true`, the user cannot modify the value.
*/
@Prop({ reflect: true }) readonly = false;
/**
* If `true`, the user must fill in a value before submitting a form.
*/
@Prop() required = false;
/**
* If `true`, the element will have its spelling and grammar checked.
*/
@Prop() spellcheck = false;
/**
* The visible width of the text control, in average character widths. If it is specified, it must be a positive integer.
*/
@Prop({ reflect: true }) cols?: number;
/**
* The number of visible text lines for the control.
*/
@Prop() rows?: number;
/**
* Indicates how the control wraps text.
*/
@Prop() wrap?: 'hard' | 'soft' | 'off';
/**
* If `true`, the textarea container will grow and shrink based
* on the contents of the textarea.
*/
@Prop({ reflect: true }) autoGrow = false;
/**
* The value of the textarea.
*/
@Prop({ mutable: true }) value?: string | null = '';
/**
* If `true`, a character counter will display the ratio of characters used and the total character limit.
* Developers must also set the `maxlength` property for the counter to be calculated correctly.
*/
@Prop() counter = false;
/**
* A callback used to format the counter text.
* By default the counter text is set to "itemLength / maxLength".
*
* See https://ionicframework.com/docs/troubleshooting/runtime#accessing-this
* if you need to access `this` from within the callback.
*/
@Prop() counterFormatter?: (inputLength: number, maxLength: number) => string;
/**
* Text that is placed under the textarea and displayed when an error is detected.
*/
@Prop() errorText?: string;
/**
* Text that is placed under the textarea and displayed when no error is detected.
*/
@Prop() helperText?: string;
/**
* The visible label associated with the textarea.
*
* Use this if you need to render a plaintext label.
*
* The `label` property will take priority over the `label` slot if both are used.
*/
@Prop() label?: string;
/**
* Where to place the label relative to the textarea.
* `"start"`: The label will appear to the left of the textarea in LTR and to the right in RTL.
* `"end"`: The label will appear to the right of the textarea in LTR and to the left in RTL.
* `"floating"`: The label will appear smaller and above the textarea when the textarea is focused or it has a value. Otherwise it will appear on top of the textarea.
* `"stacked"`: The label will appear smaller and above the textarea regardless even when the textarea is blurred or has no value.
* `"fixed"`: The label has the same behavior as `"start"` except it also has a fixed width. Long text will be truncated with ellipses ("...").
*/
@Prop() labelPlacement: 'start' | 'end' | 'floating' | 'stacked' | 'fixed' = 'start';
/**
* The shape of the textarea. If "round" it will have an increased border radius.
*/
@Prop() shape?: 'round';
/**
* Update the native input element when the value changes
*/
@Watch('value')
protected valueChanged() {
const nativeInput = this.nativeInput;
const value = this.getValue();
if (nativeInput && nativeInput.value !== value) {
nativeInput.value = value;
}
this.runAutoGrow();
}
/**
* dir is a globally enumerated attribute.
* As a result, creating these as properties
* can have unintended side effects. Instead, we
* listen for attribute changes and inherit them
* to the inner `<textarea>` element.
*/
@Watch('dir')
onDirChanged(newValue: string) {
this.inheritedAttributes = {
...this.inheritedAttributes,
dir: newValue,
};
forceUpdate(this);
}
/**
* The `ionChange` event is fired when the user modifies the textarea's value.
* Unlike the `ionInput` event, the `ionChange` event is fired when
* the element loses focus after its value has been modified.
*
* This event will not emit when programmatically setting the `value` property.
*/
@Event() ionChange!: EventEmitter<TextareaChangeEventDetail>;
/**
* The `ionInput` event is fired each time the user modifies the textarea's value.
* Unlike the `ionChange` event, the `ionInput` event is fired for each alteration
* to the textarea's value. This typically happens for each keystroke as the user types.
*
* When `clearOnEdit` is enabled, the `ionInput` event will be fired when
* the user clears the textarea by performing a keydown event.
*/
@Event() ionInput!: EventEmitter<TextareaInputEventDetail>;
/**
* Emitted when the input loses focus.
*/
@Event() ionBlur!: EventEmitter<FocusEvent>;
/**
* Emitted when the input has focus.
*/
@Event() ionFocus!: EventEmitter<FocusEvent>;
/**
* This prevents the native input from emitting the click event.
* Instead, the click event from the ion-textarea is emitted.
*/
@Listen('click', { capture: true })
onClickCapture(ev: Event) {
const nativeInput = this.nativeInput;
if (nativeInput && ev.target === nativeInput) {
ev.stopPropagation();
this.el.click();
}
}
connectedCallback() {
const { el } = this;
this.slotMutationController = createSlotMutationController(el, ['label', 'start', 'end'], () => forceUpdate(this));
this.notchController = createNotchController(
el,
() => this.notchSpacerEl,
() => this.labelSlot
);
// Watch for class changes to update validation state
if (Build.isBrowser && typeof MutationObserver !== 'undefined') {
this.validationObserver = new MutationObserver(() => {
const newIsInvalid = checkInvalidState(this.el);
if (this.isInvalid !== newIsInvalid) {
this.isInvalid = newIsInvalid;
// Force a re-render to update aria-describedby immediately
forceUpdate(this);
}
});
this.validationObserver.observe(el, {
attributes: true,
attributeFilter: ['class'],
});
}
// Always set initial state
this.isInvalid = checkInvalidState(this.el);
this.debounceChanged();
if (Build.isBrowser) {
document.dispatchEvent(
new CustomEvent('ionInputDidLoad', {
detail: el,
})
);
}
}
disconnectedCallback() {
if (Build.isBrowser) {
document.dispatchEvent(
new CustomEvent('ionInputDidUnload', {
detail: this.el,
})
);
}
if (this.slotMutationController) {
this.slotMutationController.destroy();
this.slotMutationController = undefined;
}
if (this.notchController) {
this.notchController.destroy();
this.notchController = undefined;
}
// Clean up validation observer to prevent memory leaks
if (this.validationObserver) {
this.validationObserver.disconnect();
this.validationObserver = undefined;
}
}
componentWillLoad() {
this.inheritedAttributes = {
...inheritAriaAttributes(this.el),
...inheritAttributes(this.el, ['data-form-type', 'title', 'tabindex', 'dir']),
};
}
componentDidLoad() {
this.originalIonInput = this.ionInput;
this.runAutoGrow();
}
componentDidRender() {
this.notchController?.calculateNotchWidth();
}
/**
* Sets focus on the native `textarea` in `ion-textarea`. Use this method instead of the global
* `textarea.focus()`.
*
* See [managing focus](/docs/developing/managing-focus) for more information.
*/
@Method()
async setFocus() {
if (this.nativeInput) {
this.nativeInput.focus();
}
}
/**
* Returns the native `<textarea>` element used under the hood.
*/
@Method()
async getInputElement(): Promise<HTMLTextAreaElement> {
/**
* If this gets called in certain early lifecycle hooks (ex: Vue onMounted),
* nativeInput won't be defined yet with the custom elements build, so wait for it to load in.
*/
if (!this.nativeInput) {
await new Promise((resolve) => componentOnReady(this.el, resolve));
}
return Promise.resolve(this.nativeInput!);
}
/**
* Emits an `ionChange` event.
*
* This API should be called for user committed changes.
* This API should not be used for external value changes.
*/
private emitValueChange(event?: Event) {
const { value } = this;
// Checks for both null and undefined values
const newValue = value == null ? value : value.toString();
// Emitting a value change should update the internal state for tracking the focused value
this.focusedValue = newValue;
this.ionChange.emit({ value: newValue, event });
}
/**
* Emits an `ionInput` event.
*/
private emitInputChange(event?: Event) {
const { value } = this;
this.ionInput.emit({ value, event });
}
private runAutoGrow() {
if (this.nativeInput && this.autoGrow) {
writeTask(() => {
if (this.textareaWrapper) {
// Replicated value is an attribute to be used in the stylesheet
// to set the inner contents of a pseudo element.
this.textareaWrapper.dataset.replicatedValue = this.value ?? '';
}
});
}
}
/**
* Check if we need to clear the text input if clearOnEdit is enabled
*/
private checkClearOnEdit(ev: KeyboardEvent) {
if (!this.clearOnEdit) {
return;
}
/**
* The following keys do not modify the
* contents of the input. As a result, pressing
* them should not edit the textarea.
*
* We can't check to see if the value of the textarea
* was changed because we call checkClearOnEdit
* in a keydown listener, and the key has not yet
* been added to the textarea.
*
* Unlike ion-input, the "Enter" key does modify the
* textarea by adding a new line, so "Enter" is not
* included in the IGNORED_KEYS array.
*/
const IGNORED_KEYS = ['Tab', 'Shift', 'Meta', 'Alt', 'Control'];
const pressedIgnoredKey = IGNORED_KEYS.includes(ev.key);
/**
* Clear the textarea if the control has not been previously cleared
* during focus.
*/
if (!this.didTextareaClearOnEdit && this.hasValue() && !pressedIgnoredKey) {
this.value = '';
this.emitInputChange(ev);
}
/**
* Pressing an IGNORED_KEYS first and
* then an allowed key will cause the input to not
* be cleared.
*/
if (!pressedIgnoredKey) {
this.didTextareaClearOnEdit = true;
}
}
private hasValue(): boolean {
return this.getValue() !== '';
}
private getValue(): string {
return this.value || '';
}
// `Event` type is used instead of `InputEvent`
// since the types from Stencil are not derived
// from the element (e.g. textarea and input
// should be InputEvent, but all other elements
// should be Event).
private onInput = (ev: Event) => {
const input = ev.target as HTMLTextAreaElement | null;
if (input) {
this.value = input.value || '';
}
this.emitInputChange(ev);
};
private onChange = (ev: Event) => {
this.emitValueChange(ev);
};
private onFocus = (ev: FocusEvent) => {
this.hasFocus = true;
this.focusedValue = this.value;
this.ionFocus.emit(ev);
};
private onBlur = (ev: FocusEvent) => {
this.hasFocus = false;
if (this.focusedValue !== this.value) {
/**
* Emits the `ionChange` event when the textarea value
* is different than the value when the textarea was focused.
*/
this.emitValueChange(ev);
}
this.didTextareaClearOnEdit = false;
this.ionBlur.emit(ev);
};
private onKeyDown = (ev: KeyboardEvent) => {
this.checkClearOnEdit(ev);
};
private renderLabel() {
const { label } = this;
return (
<div
class={{
'label-text-wrapper': true,
'label-text-wrapper-hidden': !this.hasLabel,
}}
>
{label === undefined ? <slot name="label"></slot> : <div class="label-text">{label}</div>}
</div>
);
}
/**
* Gets any content passed into the `label` slot,
* not the <slot> definition.
*/
private get labelSlot() {
return this.el.querySelector('[slot="label"]');
}
/**
* Returns `true` if label content is provided
* either by a prop or a content. If you want
* to get the plaintext value of the label use
* the `labelText` getter instead.
*/
private get hasLabel() {
return this.label !== undefined || this.labelSlot !== null;
}
/**
* Stops propagation when the label is clicked,
* otherwise, two clicks will be triggered.
*/
private onLabelClick = (ev: MouseEvent) => {
// Only stop propagation if the click was directly on the label
// and not on the input or other child elements
if (ev.target === ev.currentTarget) {
ev.stopPropagation();
}
};
/**
* Renders the border container when fill="outline".
*/
private renderLabelContainer() {
const mode = getIonMode(this);
const hasOutlineFill = mode === 'md' && this.fill === 'outline';
if (hasOutlineFill) {
/**
* The outline fill has a special outline
* that appears around the textarea and the label.
* Certain stacked and floating label placements cause the
* label to translate up and create a "cut out"
* inside of that border by using the notch-spacer element.
*/
return [
<div class="textarea-outline-container">
<div class="textarea-outline-start"></div>
<div
class={{
'textarea-outline-notch': true,
'textarea-outline-notch-hidden': !this.hasLabel,
}}
>
<div class="notch-spacer" aria-hidden="true" ref={(el) => (this.notchSpacerEl = el)}>
{this.label}
</div>
</div>
<div class="textarea-outline-end"></div>
</div>,
this.renderLabel(),
];
}
/**
* If not using the outline style,
* we can render just the label.
*/
return this.renderLabel();
}
/**
* Renders the helper text or error text values
*/
private renderHintText() {
const { helperText, errorText, helperTextId, errorTextId, isInvalid } = this;
return [
<div id={helperTextId} class="helper-text" aria-live="polite">
{!isInvalid ? helperText : null}
</div>,
<div id={errorTextId} class="error-text" role="alert">
{isInvalid ? errorText : null}
</div>,
];
}
private getHintTextID(): string | undefined {
const { isInvalid, helperText, errorText, helperTextId, errorTextId } = this;
if (isInvalid && errorText) {
return errorTextId;
}
if (helperText) {
return helperTextId;
}
return undefined;
}
private renderCounter() {
const { counter, maxlength, counterFormatter, value } = this;
if (counter !== true || maxlength === undefined) {
return;
}
return <div class="counter">{getCounterText(value, maxlength, counterFormatter)}</div>;
}
/**
* Responsible for rendering helper text,
* error text, and counter. This element should only
* be rendered if hint text is set or counter is enabled.
*/
private renderBottomContent() {
const { counter, helperText, errorText, maxlength } = this;
/**
* undefined and empty string values should
* be treated as not having helper/error text.
*/
const hasHintText = !!helperText || !!errorText;
const hasCounter = counter === true && maxlength !== undefined;
if (!hasHintText && !hasCounter) {
return;
}
return (
<div class="textarea-bottom">
{this.renderHintText()}
{this.renderCounter()}
</div>
);
}
render() {
const { inputId, disabled, fill, shape, labelPlacement, el, hasFocus } = this;
const mode = getIonMode(this);
const value = this.getValue();
const inItem = hostContext('ion-item', this.el);
const shouldRenderHighlight = mode === 'md' && fill !== 'outline' && !inItem;
const hasValue = this.hasValue();
const hasStartEndSlots = el.querySelector('[slot="start"], [slot="end"]') !== null;
/**
* If the label is stacked, it should always sit above the textarea.
* For floating labels, the label should move above the textarea if
* the textarea has a value, is focused, or has anything in either
* the start or end slot.
*
* If there is content in the start slot, the label would overlap
* it if not forced to float. This is also applied to the end slot
* because with the default or solid fills, the textarea is not
* vertically centered in the container, but the label is. This
* causes the slots and label to appear vertically offset from each
* other when the label isn't floating above the input. This doesn't
* apply to the outline fill, but this was not accounted for to keep
* things consistent.
*
* TODO(FW-5592): Remove hasStartEndSlots condition
*/
const labelShouldFloat =
labelPlacement === 'stacked' || (labelPlacement === 'floating' && (hasValue || hasFocus || hasStartEndSlots));
return (
<Host
class={createColorClasses(this.color, {
[mode]: true,
'has-value': hasValue,
'has-focus': hasFocus,
'label-floating': labelShouldFloat,
[`textarea-fill-${fill}`]: fill !== undefined,
[`textarea-shape-${shape}`]: shape !== undefined,
[`textarea-label-placement-${labelPlacement}`]: true,
'textarea-disabled': disabled,
})}
>
{/**
* htmlFor is needed so that clicking the label always focuses
* the textarea. Otherwise, if the start slot has something
* interactable, clicking the label would focus that instead
* since it comes before the textarea in the DOM.
*/}
<label class="textarea-wrapper" htmlFor={inputId} onClick={this.onLabelClick}>
{this.renderLabelContainer()}
<div class="textarea-wrapper-inner">
{/**
* Some elements have their own padding styles which may
* interfere with slot content alignment (such as icon-
* only buttons setting --padding-top=0). To avoid this,
* we wrap both the start and end slots in separate
* elements and apply our padding styles to that instead.
*/}
<div class="start-slot-wrapper">
<slot name="start"></slot>
</div>
<div class="native-wrapper" ref={(el) => (this.textareaWrapper = el)}>
<textarea
class="native-textarea"
ref={(el) => (this.nativeInput = el)}
id={inputId}
disabled={disabled}
autoCapitalize={this.autocapitalize}
autoFocus={this.autofocus}
enterKeyHint={this.enterkeyhint}
inputMode={this.inputmode}
minLength={this.minlength}
maxLength={this.maxlength}
name={this.name}
placeholder={this.placeholder || ''}
readOnly={this.readonly}
required={this.required}
spellcheck={this.spellcheck}
cols={this.cols}
rows={this.rows}
wrap={this.wrap}
onInput={this.onInput}
onChange={this.onChange}
onBlur={this.onBlur}
onFocus={this.onFocus}
onKeyDown={this.onKeyDown}
aria-describedby={this.getHintTextID()}
aria-invalid={this.isInvalid ? 'true' : undefined}
{...this.inheritedAttributes}
>
{value}
</textarea>
</div>
<div class="end-slot-wrapper">
<slot name="end"></slot>
</div>
</div>
{shouldRenderHighlight && <div class="textarea-highlight"></div>}
</label>
{this.renderBottomContent()}
</Host>
);
}
}
let textareaIds = 0;