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server.js
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127 lines (117 loc) · 3.9 KB
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const fs = require('fs-extra');
const logger = require('./src/server/utils/logger');
const {
bindAndLog,
maybeExpectedError,
setChattableLogger
} = require('./src/server/utils/LogUtils');
const JsonDataFile = require('./src/server/JsonDataFile');
const SocketManager = require('./src/server/SocketManager');
const SetupManager = require('./src/server/SetupManager');
const TwitchManager = require('./src/server/TwitchManager');
const ChatBotManager = require('./src/server/ChatBotManager');
const RewardManager = require('./src/server/RewardManager');
const PlayerManager = require('./src/server/PlayerManager');
const BattleManager = require('./src/server/BattleManager');
const SoundManager = require('./src/server/SoundManager');
const globalEmitter = require('./src/server/utils/GlobalEmitter');
const { socketEvents } = require('./src/server/consts');
const {
appSecretsPath,
userTokensPath,
chatBotTokensPath,
rewardMapPath,
playerDataPath,
soundSettingsPath,
battleSettingsPath,
rewardSettingsPath
} = require('./src/server/consts');
class ServerApp {
constructor(settings) {
this.settings = settings;
this.files = {
appSecrets: new JsonDataFile(appSecretsPath),
userTokens: new JsonDataFile(userTokensPath),
chatBotTokens: new JsonDataFile(chatBotTokensPath),
rewardMap: new JsonDataFile(rewardMapPath),
playerData: new JsonDataFile(playerDataPath),
soundSettings: new JsonDataFile(soundSettingsPath),
battleSettings: new JsonDataFile(battleSettingsPath),
rewardSettings: new JsonDataFile(rewardSettingsPath)
};
this.socketManager = new SocketManager(settings);
this.setupManager = new SetupManager(
settings, this.files, this.socketManager
);
this.soundManager = new SoundManager(
settings, this.files, this.socketManager
);
this.twitchManager = new TwitchManager(
settings, this.files, this.socketManager
);
this.chatBotManager = new ChatBotManager(
settings, this.files, this.socketManager, this.twitchManager
);
this.rewardManager = new RewardManager(
settings, this.files, this.socketManager, this.twitchManager
);
this.playerManager = new PlayerManager(
settings, this.files, this.socketManager, this.twitchManager,
this.rewardManager
);
this.battleManager = new BattleManager(
settings, this.files, this.socketManager, this.twitchManager,
this.rewardManager, this.playerManager, this.chatBotManager
);
this.playerManager.isInBattle = this.battleManager.isInBattle.bind(this.battleManager);
setChattableLogger(this.chatBotManager.say.bind(this.chatBotManager));
}
async init() {
logger('Starting ServerApp');
globalEmitter.on(
socketEvents.setupAuthorized,
bindAndLog(this.onSetupAuthorized, this)
);
try {
await this.socketManager.init();
} catch(e) {
maybeExpectedError(e);
}
// let errors from here close the server
await this.setupManager.init();
try {
await this.soundManager.init();
await this.twitchManager.init();
await this.chatBotManager.init();
await this.rewardManager.init();
await this.battleManager.init();
logger('ServerApp ready');
} catch (e) {
maybeExpectedError(e);
}
}
async onSetupAuthorized() {
try {
await this.soundManager.init();
await this.twitchManager.init();
await this.chatBotManager.init();
await this.rewardManager.init();
await this.battleManager.init();
logger('ServerApp ready');
} catch (e) {
maybeExpectedError(e);
}
}
}
(async function () {
const settings = await fs.readJSON('./settings.json');
logger('loaded settings.json');
const serverApp = new ServerApp(settings);
try {
await serverApp.init();
} catch(e) {
serverApp.socketManager.close();
logger(`server init error occurred: ${e.message}`);
logger(e.stack);
}
}());