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UIScript.cs
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80 lines (66 loc) · 1.91 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UIScript : MonoBehaviour
{
[SerializeField] private Sprite[] lifeImages;
[SerializeField] private Image lifeDisplay = null;
[SerializeField] private Text scoreText = null;
[SerializeField] private Text highScoreDisplay = null;
private int score;
private int highScore = 0;
[SerializeField] private GameObject titleScreen1 = null;
[SerializeField] private GameObject titleScreen2 = null;
[SerializeField] private GameObject paused;
// Start is called before the first frame update
void Start()
{
highScore = PlayerPrefs.GetInt("highScore", 0);
highScoreDisplay.text = "High Score: " + highScore;
}
// Update is called once per frame
void Update()
{
}
public void UpdateLives(int lives)
{
lifeDisplay.sprite = lifeImages[lives];
}
public void UpdateScore(int scoreAmount)
{
score += scoreAmount;
scoreText.text = "Score: " + score;
CheckForHighScore();
}
public void HideTitleScreen()
{
titleScreen1.SetActive(false);
titleScreen2.SetActive(false);
score = 0;
scoreText.text = "Score: " + score;
UpdateLives(3);
}
public void ShowTitleScreen()
{
titleScreen1.SetActive(true);
titleScreen2.SetActive(true);
}
public void CheckForHighScore()
{
if (score > highScore)
{
highScore = score;
highScoreDisplay.text = "High Score: " + highScore;
PlayerPrefs.SetInt("highScore", highScore);
}
}
public void HidePauseScreen()
{
paused.SetActive(false);
}
public void ShowPauseScreen()
{
paused.SetActive(true);
}
}