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Convert names of shader graph nodes early to identifiers to increase the chance of a name without suffixes. This allows to render all materials from the testsuite and examples with MDL without the need to skip some of them.
Copy file name to clipboardExpand all lines: source/MaterialXTest/README.md
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@@ -67,6 +67,7 @@ When rendering tests are enabled through the `MATERIALX_TEST_RENDER` option, the
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- Set the following build options to enable MDL support:
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- `MATERIALX_MDL_SDK_DIR`: Path to the MDL SDK directory (containing 'include', 'lib', etc.).
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- MDL versions 1.6 and later are supported.
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- For installations via vcpkg: the core `mdl-sdk` package is sufficient for syntax checks via `mdlc`. The `df_vulkan` test render binary needs the package features `dds`, `openimageio`, and `df-vulkan`.
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-`MSL`:
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- Metal Shading Language (MSL) 2.0 and later are supported.
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- Minimum tested operating system version is macOS Catalina 10.15.7
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