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Copy file name to clipboardExpand all lines: README.md
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@@ -62,15 +62,15 @@ See the <a href="https://kwokcb.github.io/materialxMaterials/examples/index.html
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<table>
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<img src="https://kwokcb.github.io/materialxMaterials/src/materialxMaterials/data/GPUOpenMaterialX/Emerald Peaks Wallpaper/Emerald_Peaks_Wallpaper.png" width=100%><br>
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<img src="https://kwokcb.github.io/materialxMaterials/src/materialxMaterials/data/GPUOpenMaterialX/Emerald Peaks Wallpaper/Emerald_Peaks_Wallpaper.png" width=256px><br>
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An <ahref="https://kwokcb.github.io/MaterialXLab/javascript/PhysicallyBasedMaterialX_out.html"target="_blank">interactive page</a> for extracting <code>PhysicallyBased</code> uses a Javascript implementation found <ahref="https://github.com/kwokcb/materialxMaterials/blob/main/javascript/JsMaterialXPhysicallyBased.js">here
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<p><ahref="https://github.com/kwokcb/materialxWeb/blob/main/flask/gpuopen/README.md">A <b>Flask</b> application</a> is also available which uses the Python package with a Web based front here.
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This is designed to be a general purpose MaterialX *material inspector* supporting `ambientCg` and `GPUOpen` currently with the intent to add new libraries as they become available.
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Note that the material zip from <code>GPU Open</code> and <code>ambientCg</code> is directly read into the editor via it's zip loading option. <code>PolyHaven</code> packages material content into a zip to allow loading via the zip loading option.
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