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src/main/kotlin/game/game/combat/specialAttacks Expand file tree Collapse file tree 1 file changed +3
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lines changed Original file line number Diff line number Diff line change @@ -16,26 +16,16 @@ val ANIMATION = 1062
1616 */
1717val GRAPHIC = Graphic (252 , 100 , 0 )
1818
19- /*
20- * Registers the dragon dagger special attack.
21- *
22- * This special attack drains 25% special attack energy, uses a 25% accuracy bonus, and applies a 15% damage bonus
23- * to the manually resolved hit performed during the launch stage.
24- */
2519attack(type = DRAGON_DAGGER ,
2620 drain = 25 ,
2721 attackBonus = 0.25 ,
2822 damageBonus = 0.15 ) {
2923
30- // Starts the special attack using the dragon dagger special attack animation.
24+ // Use the dragon dagger special attack animation.
3125 attack { melee(ANIMATION ) }
3226
33- /*
34- * Resolves and applies the second strike.
35- *
36- * The hit is resolved as melee damage using the configured special attack accuracy and damage bonuses, then
37- * applied directly to the victim.
38- */
27+
28+ // Resolve and apply the second strike, apply graphics.
3929 launched {
4030 attacker.graphic(GRAPHIC )
4131
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