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[melonJS](https://melonjs.org/) is an open-source HTML5 game engine that empowers developers to create 2D games using modern JavaScript and TypeScript. Built with ES6 classes and bundled using[esbuild](https://esbuild.github.io), it provides tree-shaking support for optimal bundle sizes.
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[melonJS](https://melonjs.org/) is an open-source 2D game engine designed for indie developers — post-processing effects, custom shaders, 3D mesh support, polygon-accurate physics, modern Tiled workflows, and high performance, all packed into just over 100 KB minzipped of vanilla JS/TS with no toolchain lock-in. Built with ES6 classes and bundled with[esbuild](https://esbuild.github.io).
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[melonJS](https://melonjs.org/) is licensed under the [MIT License](LICENSE.md) and actively maintained with the help of a small team of enthusiasts at AltByte in Singapore.
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[melonJS](https://melonjs.org/) is licensed under the [MIT License](LICENSE.md) and actively maintained by the team at AltByte in Singapore.
- Standard spritesheet, single and multiple Packed Textures support
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- Compressed texture support (DDS, KTX, KTX2, PVR, PKM) with automatic format detection and fallback
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- 3D mesh rendering with OBJ/MTL model loading, perspective projection and hardware depth testing
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- Built-in shader effects (Flash, Outline, Glow, Dissolve, CRT, Hologram, etc.) and custom shader support via `ShaderEffect` for per-sprite fragment effects (WebGL)
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- Built-in shader effects (Flash, Outline, Glow, Dissolve, CRT, Hologram, etc.) with multi-pass chaining via `postEffects`, plus custom shader support via `ShaderEffect` for per-sprite fragment effects (WebGL)
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