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import os
import h5py
import numpy as np
import trimesh
from scene_config import SceneConfig
def look_at_to_c2w(camera_position, target_position=[0.0, 0.0, 0.0], up_dir=[0.0, 0.0, 1.0]) -> np.ndarray:
"""
Look at transform matrix
:param camera_position: camera position
:param target_position: target position, default is origin
:param up_dir: up vector, default is z-axis up
:return: camera to world matrix
"""
camera_direction = np.array(camera_position) - np.array(target_position)
camera_direction = camera_direction / np.linalg.norm(camera_direction)
camera_right = np.cross(np.array(up_dir), camera_direction)
camera_right = camera_right / np.linalg.norm(camera_right)
camera_up = np.cross(camera_direction, camera_right)
camera_up = camera_up / np.linalg.norm(camera_up)
rotation_transform = np.zeros((4, 4))
rotation_transform[0, :3] = camera_right
rotation_transform[1, :3] = camera_up
rotation_transform[2, :3] = camera_direction
rotation_transform[-1, -1] = 1.0
translation_transform = np.eye(4)
translation_transform[:3, -1] = -np.array(camera_position)
look_at_transform = np.matmul(rotation_transform, translation_transform)
return np.linalg.inv(look_at_transform)
def save_to_h5(scene_config: SceneConfig, mesh_path: str, output_h5_path: str):
all_triangles = []
all_vn = []
all_texture = []
size = 32
mask = np.zeros((size, size), dtype=bool)
x, y = np.meshgrid(np.arange(size), np.arange(size), indexing='ij')
mask[x + y <= size] = 1
split_mesh_path = os.path.dirname(mesh_path) + '/split'
for obj_key, obj_config in scene_config.objects.items():
mesh: trimesh.Trimesh = trimesh.load(f'{split_mesh_path}/{obj_key}.obj', process=False, force='mesh') # type: ignore
triangles = mesh.triangles
vn = mesh.vertex_normals[mesh.faces]
material_config = obj_config.material
# Use vertex color as diffuse color
diffuse = mesh.visual.face_colors[..., :3] / 255.
specular = np.array(material_config.specular)[None].repeat(triangles.shape[0], axis=0)
roughness = np.array([material_config.roughness])[None].repeat(triangles.shape[0], axis=0)
normal = np.zeros_like(diffuse)
normal[..., 0] = 0.5
normal[..., 1] = 0.5
normal[..., 2] = 1.
irradiance = np.array(material_config.emissive)[None, :].repeat(triangles.shape[0], axis=0)
texture = np.concatenate([diffuse, specular, roughness, normal, irradiance], axis=1)
texture = np.repeat(np.repeat(texture[..., None], size, axis=-1)[..., None], size, axis=-1)
texture[:, :, ~mask] = 0.0
all_triangles.append(triangles)
all_vn.append(vn)
all_texture.append(texture)
all_triangles = np.concatenate(all_triangles, axis=0)
all_vn = np.concatenate(all_vn, axis=0)
all_texture = np.concatenate(all_texture, axis=0)
print(all_texture.shape)
all_c2w = []
all_fov = []
for camera_config in scene_config.cameras:
c2w = look_at_to_c2w(camera_config.position, camera_config.look_at, camera_config.up)
all_c2w.append(c2w)
all_fov.append(camera_config.fov)
all_c2w = np.stack(all_c2w)
all_fov = np.array(all_fov)
os.makedirs(os.path.dirname(output_h5_path), exist_ok=True)
with h5py.File(output_h5_path, "w") as f:
f.create_dataset("triangles", data=all_triangles.astype(np.float32), compression="gzip", compression_opts=9)
f.create_dataset("vn", data=all_vn.astype(np.float32), compression="gzip", compression_opts=9)
f.create_dataset("texture", data=all_texture.astype(np.float16), compression="gzip", compression_opts=9)
f.create_dataset("c2w", data=all_c2w.astype(np.float32), compression="gzip", compression_opts=9)
f.create_dataset("fov", data=all_fov.astype(np.float32), compression="gzip", compression_opts=9)