-
Notifications
You must be signed in to change notification settings - Fork 9.2k
Expand file tree
/
Copy pathDebugTapConnection.cpp
More file actions
163 lines (146 loc) · 6.95 KB
/
DebugTapConnection.cpp
File metadata and controls
163 lines (146 loc) · 6.95 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"
#include "DebugTapConnection.h"
using namespace ::winrt::Microsoft::Terminal::TerminalConnection;
using namespace ::winrt::Windows::Foundation;
namespace winrt::Microsoft::TerminalApp::implementation
{
// DebugInputTapConnection is an implementation detail of DebugTapConnection.
// It wraps the _actual_ connection so it can hook WriteInput and forward it
// into the actual debug panel.
class DebugInputTapConnection : public winrt::implements<DebugInputTapConnection, ITerminalConnection>
{
public:
DebugInputTapConnection(winrt::com_ptr<DebugTapConnection> pairedTap, ITerminalConnection wrappedConnection) :
_pairedTap{ pairedTap },
_wrappedConnection{ std::move(wrappedConnection) }
{
}
void Initialize(const Windows::Foundation::Collections::ValueSet& /*settings*/) {}
~DebugInputTapConnection() = default;
safe_void_coroutine Start()
{
// GH#11282: It's possible that we're about to be started, _before_
// our paired connection is started. Both will get Start()'ed when
// their owning TermControl is finally laid out. However, if we're
// started first, then we'll immediately start printing to the other
// control as well, which might not have initialized yet. If we do
// that, we'll explode.
//
// Instead, wait here until the other connection is started too,
// before actually starting the connection to the client app. This
// will ensure both controls are initialized before the client app
// is.
co_await winrt::resume_background();
_pairedTap->_start.wait();
_wrappedConnection.Start();
}
void WriteInput(const winrt::array_view<const char16_t> buffer)
{
_pairedTap->_PrintInput(winrt_array_to_wstring_view(buffer));
_wrappedConnection.WriteInput(buffer);
}
void Resize(uint32_t rows, uint32_t columns) { _wrappedConnection.Resize(rows, columns); }
void Close() { _wrappedConnection.Close(); }
winrt::event_token TerminalOutput(const TerminalOutputHandler& args) { return _wrappedConnection.TerminalOutput(args); };
void TerminalOutput(const winrt::event_token& token) noexcept { _wrappedConnection.TerminalOutput(token); };
winrt::event_token StateChanged(const TypedEventHandler<ITerminalConnection, IInspectable>& handler) { return _wrappedConnection.StateChanged(handler); };
void StateChanged(const winrt::event_token& token) noexcept { _wrappedConnection.StateChanged(token); };
winrt::guid SessionId() const noexcept { return {}; }
ConnectionState State() const noexcept { return _wrappedConnection.State(); }
private:
winrt::com_ptr<DebugTapConnection> _pairedTap;
ITerminalConnection _wrappedConnection;
};
DebugTapConnection::DebugTapConnection(ITerminalConnection wrappedConnection)
{
_outputRevoker = wrappedConnection.TerminalOutput(winrt::auto_revoke, { get_weak(), &DebugTapConnection::_OutputHandler });
_stateChangedRevoker = wrappedConnection.StateChanged(winrt::auto_revoke, [weak = get_weak()](auto&& /*s*/, auto&& /*e*/) {
if (const auto self = weak.get())
{
self->StateChanged.raise(*self, nullptr);
}
});
_wrappedConnection = wrappedConnection;
}
DebugTapConnection::~DebugTapConnection() = default;
void DebugTapConnection::Start()
{
// presume the wrapped connection is started.
// This is explained in the comment for GH#11282 above.
_start.count_down();
}
void DebugTapConnection::WriteInput(const winrt::array_view<const char16_t> buffer)
{
// If the user types into the tap side, forward it to the input side
if (auto strongInput{ _inputSide.get() })
{
auto inputAsTap{ winrt::get_self<DebugInputTapConnection>(strongInput) };
inputAsTap->WriteInput(buffer);
}
}
void DebugTapConnection::Resize(uint32_t /*rows*/, uint32_t /*columns*/)
{
// no resize events are propagated
}
void DebugTapConnection::Close()
{
_outputRevoker.revoke();
_stateChangedRevoker.revoke();
_wrappedConnection = nullptr;
}
guid DebugTapConnection::SessionId() const noexcept
{
if (const auto c = _wrappedConnection.get())
{
return c.SessionId();
}
return {};
}
ConnectionState DebugTapConnection::State() const noexcept
{
if (auto strongConnection{ _wrappedConnection.get() })
{
return strongConnection.State();
}
return ConnectionState::Failed;
}
void DebugTapConnection::_OutputHandler(const winrt::array_view<const char16_t> str)
{
auto output = til::visualize_control_codes(winrt_array_to_wstring_view(str));
// To make the output easier to read, we introduce a line break whenever
// an LF control is encountered. But at this point, the LF would have
// been converted to U+240A (␊), so that's what we need to search for.
for (size_t lfPos = 0; (lfPos = output.find(L'\u240A', lfPos)) != std::wstring::npos;)
{
output.insert(++lfPos, L"\r\n");
}
TerminalOutput.raise(winrt_wstring_to_array_view(output));
}
// Called by the DebugInputTapConnection to print user input
void DebugTapConnection::_PrintInput(const std::wstring_view str)
{
auto clean{ til::visualize_control_codes(str) };
auto formatted{ wil::str_printf<std::wstring>(L"\x1b[91m%ls\x1b[m", clean.data()) };
TerminalOutput.raise(winrt_wstring_to_array_view(formatted));
}
// Wire us up so that we can forward input through
void DebugTapConnection::SetInputTap(const Microsoft::Terminal::TerminalConnection::ITerminalConnection& inputTap)
{
_inputSide = inputTap;
}
}
// Function Description
// - Takes one connection and returns two connections:
// 1. One that can be used in place of the original connection (wrapped)
// 2. One that will print raw VT sequences sent into and received _from_ the original connection.
std::tuple<ITerminalConnection, ITerminalConnection> OpenDebugTapConnection(ITerminalConnection baseConnection)
{
using namespace winrt::Microsoft::TerminalApp::implementation;
auto debugSide{ winrt::make_self<DebugTapConnection>(baseConnection) };
auto inputSide{ winrt::make_self<DebugInputTapConnection>(debugSide, baseConnection) };
debugSide->SetInputTap(*inputSide);
std::tuple<ITerminalConnection, ITerminalConnection> p{ *inputSide, *debugSide };
return p;
}