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PyShaderGenerator.cpp
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24 lines (20 loc) · 916 Bytes
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//
// TM & (c) 2017 Lucasfilm Entertainment Company Ltd. and Lucasfilm Ltd.
// All rights reserved. See LICENSE.txt for license.
//
#include <PyMaterialX/PyMaterialX.h>
#include <MaterialXGenShader/Shader.h>
#include <MaterialXGenShader/ShaderGenerator.h>
#include <MaterialXGenShader/GenContext.h>
namespace py = pybind11;
namespace mx = MaterialX;
void bindPyShaderGenerator(py::module& mod)
{
py::class_<mx::ShaderGenerator, mx::ShaderGeneratorPtr>(mod, "ShaderGenerator")
.def("getTarget", &mx::ShaderGenerator::getTarget)
.def("generate", &mx::ShaderGenerator::generate)
.def("setColorManagementSystem", &mx::ShaderGenerator::setColorManagementSystem)
.def("getColorManagementSystem", &mx::ShaderGenerator::getColorManagementSystem)
.def("setUnitSystem", &mx::ShaderGenerator::setUnitSystem)
.def("getUnitSystem", &mx::ShaderGenerator::getUnitSystem);
}