Target the vertex group on the mesh when there are no bones! #156
EnderBuilder445
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Ideas - 要望・アイデア
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I started using this awesome plugin for modding, and there's something i noticed, unlike nodes like Spring Controllers, the plugin doesn't work it there are no bones after packing the project. That means if i add Spring Controllers to a skeleton and pack the project without the skeleton, with spring controllers, it instead targets my mesh's vortex group, making it work! But KawaiiPhysics doesn't.
Could it be made so that it also targets the mesh's vertex groups when there isn't a skeleton?
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