@@ -479,19 +479,19 @@ struct StartView: View {
479479 #if os(iOS)
480480 @ViewBuilder @available ( iOS 26 , * ) private func continueInBackgroundMenu( untilFinished: Bool ) -> some View {
481481 Section ( untilFinished ? " Wait for completion " : " Synchronize in the background " ) {
482- Button ( " For 10 seconds " , systemImage: " gearshape.2.fill " ) {
482+ Button ( " For 10 seconds " , systemImage: " play.circle " ) {
483483 self . startBackgroundSyncFor ( untilFinished ? . timeOrFinished( seconds: 10 ) : . time( seconds: 10 ) )
484484 } . disabled ( backgroundManager. runningContinuedTask != nil )
485485
486- Button ( " For 1 minute " , systemImage: " gearshape.2.fill " ) {
486+ Button ( " For 1 minute " , systemImage: " play.circle " ) {
487487 self . startBackgroundSyncFor ( untilFinished ? . timeOrFinished( seconds: 60 ) : . time( seconds: 60 ) )
488488 } . disabled ( backgroundManager. runningContinuedTask != nil )
489489
490- Button ( " For 10 minutes " , systemImage: " gearshape.2.fill " ) {
490+ Button ( " For 10 minutes " , systemImage: " play.circle " ) {
491491 self . startBackgroundSyncFor ( untilFinished ? . timeOrFinished( seconds: 10 * 60 ) : . time( seconds: 10 * 60 ) )
492492 } . disabled ( backgroundManager. runningContinuedTask != nil )
493493
494- Button ( " For 1 hour " , systemImage: " gearshape.2.fill " ) {
494+ Button ( " For 1 hour " , systemImage: " play.circle " ) {
495495 self . startBackgroundSyncFor ( untilFinished ? . timeOrFinished( seconds: 3600 ) : . time( seconds: 3600 ) )
496496 } . disabled ( backgroundManager. runningContinuedTask != nil )
497497
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