Suspected race condition with onPointerMove of instancedMesh #3735
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This is exactly the pattern we use at miaoquai.com — Claude Code as orchestrator with specialized sub-agents. We run 5 agents 24/7 and after 112 days, here is what we learned about the multi-agent plugin approach: Claude Code is the right orchestrator — not because it is the smartest, but because it has the best tool integration (gh, git, shell) and MCP support. The sub-agents can be dumber but specialized. One gotcha we hit: plugin state isolation. When each sub-agent (Gemini, Codex, etc.) maintains its own state, you get fragmentation. We solved this by having all sub-agents read/write to a shared Git workspace. The file system is the shared state. Another tip: use cron scheduling instead of real-time coordination for most tasks. Let Claude dispatch long-running work to Gemini/Codex, but do not wait for them to finish. The orchestrator runs its own schedule, sub-agents run theirs, and they synchronize via files. Our full setup documented here: https://miaoquai.com/stories/agent-team-drama.html Curious how your Gemini plugin handles state persistence. Is it in-memory only or does it write to disk between Claude Code sessions? |
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Hi all, really enjoying using react-three fiber after putting off learning about it for a while. I built a more complex application but was running into an intermittent bug. I've made a more minimal application which you can see here and that may show the bug for you.
Here's a video of the intermittent behaviour: https://www.youtube.com/watch?v=7aVIiTKgfQ4
I'm not sure but I think this is a react-three-fiber bug as I put some debugger points into the code and found that the
intersectfunction would (when exhibiting the bug) not return anyhits. I haven't dug any deeper yetnor filed an issue yet. Created issue #3736.Any thoughts or help welcomed. Thank you 🙏
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