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open_pbr_blood.mtlx
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15 lines (15 loc) · 847 Bytes
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<?xml version="1.0"?>
<materialx version="1.39" colorspace="acescg">
<surfacematerial name="Blood" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="open_pbr_surface_surfaceshader" />
</surfacematerial>
<open_pbr_surface name="open_pbr_surface_surfaceshader" type="surfaceshader">
<input name="specular_roughness" type="float" value="0.0" />
<input name="specular_ior" type="float" value="1.35" />
<input name="transmission_weight" type="float" value="1.0" />
<input name="transmission_color" type="color3" value="0.396, 0.048, 0.018" />
<input name="transmission_depth" type="float" value="0.08" />
<input name="transmission_dispersion_scale" type="float" value="1.0" />
<input name="transmission_dispersion_abbe_number" type="float" value="54" />
</open_pbr_surface>
</materialx>