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Tiny API code clean (#897)
1 parent 15bca2e commit 5564060

4 files changed

Lines changed: 16 additions & 8 deletions

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regamedll/dlls/API/CSEntity.cpp

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -30,15 +30,15 @@
3030

3131
void CCSEntity::FireBullets(int iShots, Vector &vecSrc, Vector &vecDirShooting, Vector &vecSpread, float flDistance, int iBulletType, int iTracerFreq, int iDamage, entvars_t *pevAttacker)
3232
{
33-
m_pContainingEntity->FireBullets(iShots, vecSrc, vecDirShooting, vecSpread, flDistance, iBulletType, iTracerFreq, iDamage, pevAttacker);
33+
BaseEntity()->FireBullets(iShots, vecSrc, vecDirShooting, vecSpread, flDistance, iBulletType, iTracerFreq, iDamage, pevAttacker);
3434
}
3535

3636
void CCSEntity::FireBuckshots(ULONG cShots, Vector &vecSrc, Vector &vecDirShooting, Vector &vecSpread, float flDistance, int iTracerFreq, int iDamage, entvars_t *pevAttacker)
3737
{
38-
m_pContainingEntity->FireBuckshots(cShots, vecSrc, vecDirShooting, vecSpread, flDistance, iTracerFreq, iDamage, pevAttacker);
38+
BaseEntity()->FireBuckshots(cShots, vecSrc, vecDirShooting, vecSpread, flDistance, iTracerFreq, iDamage, pevAttacker);
3939
}
4040

4141
Vector CCSEntity::FireBullets3(Vector &vecSrc, Vector &vecDirShooting, float vecSpread, float flDistance, int iPenetration, int iBulletType, int iDamage, float flRangeModifier, entvars_t *pevAttacker, bool bPistol, int shared_rand)
4242
{
43-
return m_pContainingEntity->FireBullets3(vecSrc, vecDirShooting, vecSpread, flDistance, iPenetration, iBulletType, iDamage, flRangeModifier, pevAttacker, bPistol, shared_rand);
43+
return BaseEntity()->FireBullets3(vecSrc, vecDirShooting, vecSpread, flDistance, iPenetration, iBulletType, iDamage, flRangeModifier, pevAttacker, bPistol, shared_rand);
4444
}

regamedll/dlls/API/CSPlayer.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -268,7 +268,7 @@ EXT_FUNC CBaseEntity *CCSPlayer::GiveNamedItemEx(const char *pszName)
268268

269269
EXT_FUNC bool CCSPlayer::IsConnected() const
270270
{
271-
return m_pContainingEntity->has_disconnected == false;
271+
return BaseEntity()->has_disconnected == false;
272272
}
273273

274274
EXT_FUNC void CCSPlayer::SetAnimation(PLAYER_ANIM playerAnim)

regamedll/public/regamedll/API/CSEntity.h

Lines changed: 8 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -43,6 +43,8 @@ class CCSEntity
4343
virtual void FireBuckshots(ULONG cShots, Vector &vecSrc, Vector &vecDirShooting, Vector &vecSpread, float flDistance, int iTracerFreq, int iDamage, entvars_t *pevAttacker);
4444
virtual Vector FireBullets3(Vector &vecSrc, Vector &vecDirShooting, float vecSpread, float flDistance, int iPenetration, int iBulletType, int iDamage, float flRangeModifier, entvars_t *pevAttacker, bool bPistol, int shared_rand);
4545

46+
CBaseEntity *BaseEntity() const;
47+
4648
public:
4749
CBaseEntity *m_pContainingEntity;
4850
unsigned char m_ucDmgPenetrationLevel; // penetration level of the damage caused by the inflictor
@@ -89,6 +91,12 @@ class CCSEntity
8991
#endif
9092
};
9193

94+
// Inlines
95+
inline CBaseEntity *CCSEntity::BaseEntity() const
96+
{
97+
return this->m_pContainingEntity;
98+
}
99+
92100
inline void CBaseEntity::SetDmgPenetrationLevel(int iPenetrationLevel)
93101
{
94102
#ifdef REGAMEDLL_API

regamedll/public/regamedll/regamedll_api.h

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -588,10 +588,6 @@ typedef IHookChainRegistry<BOOL, int, int> IReGameHookRegistry_CSGameRules_TeamS
588588
typedef IHookChain<void, CBasePlayer *, CBasePlayerItem *> IReGameHook_CSGameRules_PlayerGotWeapon;
589589
typedef IHookChainRegistry<void, CBasePlayer *, CBasePlayerItem *> IReGameHookRegistry_CSGameRules_PlayerGotWeapon;
590590

591-
// CHalfLifeMultiplay::SendDeathMessage hook
592-
typedef IHookChain<void, class CBaseEntity *, class CBasePlayer *, class CBasePlayer *, struct entvars_s *, const char *, int, int> IReGameHook_CSGameRules_SendDeathMessage;
593-
typedef IHookChainRegistry<void, class CBaseEntity *, class CBasePlayer *, class CBasePlayer *, struct entvars_s *, const char *, int, int> IReGameHookRegistry_CSGameRules_SendDeathMessage;
594-
595591
// CBotManager::OnEvent hook
596592
typedef IHookChain<void, GameEventType, CBaseEntity *, CBaseEntity *> IReGameHook_CBotManager_OnEvent;
597593
typedef IHookChainRegistry<void, GameEventType, CBaseEntity*, CBaseEntity*> IReGameHookRegistry_CBotManager_OnEvent;
@@ -616,6 +612,10 @@ typedef IHookChainRegistryClass<void, CBasePlayerWeapon, float, float, float, fl
616612
typedef IHookChainClass<void, CBasePlayerWeapon, int, int> IReGameHook_CBasePlayerWeapon_SendWeaponAnim;
617613
typedef IHookChainRegistryClass<void, CBasePlayerWeapon, int, int> IReGameHookRegistry_CBasePlayerWeapon_SendWeaponAnim;
618614

615+
// CHalfLifeMultiplay::SendDeathMessage hook
616+
typedef IHookChain<void, class CBaseEntity *, class CBasePlayer *, class CBasePlayer *, struct entvars_s *, const char *, int, int> IReGameHook_CSGameRules_SendDeathMessage;
617+
typedef IHookChainRegistry<void, class CBaseEntity *, class CBasePlayer *, class CBasePlayer *, struct entvars_s *, const char *, int, int> IReGameHookRegistry_CSGameRules_SendDeathMessage;
618+
619619
// CBasePlayer::PlayerDeathThink hook
620620
typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_PlayerDeathThink;
621621
typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBasePlayer_PlayerDeathThink;

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