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mixamo-houdini

Bridge between Mixamo animations and Houdini agents. Uses Maya to cleanup and batch process Mixamo's FBX files and Houdini to bake them into proper agents.

Usage

Animation attaching and cleanup (MAYA)

Download a pack from Mixamo and split the character FBX from it's animations into folders so it looks like:

├───anims
│       Crouch_Idle.fbx
│       Crouch_To_Standing_Idle.fbx
│       Crouch_Turn_Left_90.fbx
│       ...
├───char
│   └───mage.fbx
├───bake
└───agents

Execute: mayapy mixamo-houdini/source/houxamo/clean.py -a <root>/anims -c <root>/char -o <root>/bake

Houdini agent bake (HOUDINI)

When all assets are clean, execute then:

hython mixamo-houdini/source/houxamo/bake.py -a <root>/bake -o <root>/char -o <root>/agents