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gameengine.py
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131 lines (102 loc) · 3.69 KB
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#!/usr/bin/python -tt
# -*- coding: utf-8 -*-
import sys
import pygame
from pygame.locals import *
import random
import player
from defs import *
from board import Board, board
class GameEngine:
def __init__(self):
pygame.init()
screen = pygame.display.set_mode((Board.GRID_SIZE * Board.BOARD_WIDTH,
Board.GRID_SIZE * Board.BOARD_HEIGHT))
pygame.display.set_caption('eSnejc')
self.font = pygame.font.Font(None, 36)
self.msg = ""
screenw, screenh = screen.get_size()
self.p1_score = 0
self.p2_score = 0
self.reset()
self.fps_clock = pygame.time.Clock()
self.is_running = True
while self.is_running:
self.handle_events()
self.update()
self.draw()
self.fps_clock.tick(30)
def reset(self):
board.reset()
self.player1 = player.Player(
1,
(Board.BOARD_WIDTH / 4, Board.BOARD_HEIGHT / 2),
Direction.RIGHT,
(255, 0, 0),
{'LEFT': K_LEFT, 'RIGHT': K_RIGHT})
self.player2 = player.Player(
2,
(Board.BOARD_WIDTH / 4 * 3, Board.BOARD_HEIGHT / 2),
Direction.LEFT,
(0, 0, 255),
{'LEFT': K_a, 'RIGHT': K_d})
for i in range(3, 0, -1):
self.msg = "%d" % i
self.handle_events()
self.draw()
pygame.time.delay(1000)
self.msg = ""
def handle_events(self):
for event in pygame.event.get():
if event.type == QUIT:
self.quit()
elif event.type == KEYDOWN:
if event.key == K_ESCAPE:
self.quit()
elif event.key == K_F1:
self.reset()
self.player1.handle_events(event)
self.player2.handle_events(event)
def update(self):
self.player1.update()
self.player2.update()
if not self.player1.is_alive or not self.player2.is_alive:
if not self.player1.is_alive and not self.player2.is_alive:
self.msg = "Total failure!"
elif not self.player1.is_alive:
self.msg = "Player 2 is victorious!"
self.p2_score += 1
elif not self.player2.is_alive:
self.msg = "Player 1 is victorious!"
self.p1_score += 1
self.handle_events()
self.draw()
pygame.time.delay(2000)
self.reset()
def draw(self):
pygame.display.get_surface().fill((0, 0, 0))
board.draw()
self.player1.draw()
self.player2.draw()
p1_score_text = self.font.render(
"%d" % self.p1_score, 1, (255,255,255))
p1_score_pos = p1_score_text.get_rect(
centerx=64,
centery=24)
pygame.display.get_surface().blit(p1_score_text, p1_score_pos)
p2_score_text = self.font.render(
"%d" % self.p2_score, 1, (255,255,255))
p2_score_pos = p2_score_text.get_rect(
centerx=Board.BOARD_WIDTH * Board.GRID_SIZE - 64,
centery=24)
pygame.display.get_surface().blit(p2_score_text, p2_score_pos)
rendered_msg = self.font.render(self.msg, 1, (255, 255, 255))
msgpos = rendered_msg.get_rect(
centery=Board.BOARD_HEIGHT * Board.GRID_SIZE / 2,
centerx=Board.BOARD_WIDTH * Board.GRID_SIZE / 2)
pygame.display.get_surface().blit(rendered_msg, msgpos)
pygame.display.flip()
def quit(self):
pygame.quit()
sys.exit(0)
GameEngine()