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pafuhana1213
Hi, I'm Okazu โ a game programmer with over a decade of experience in the industry. Iโve worked at Capcom on proprietary engines like Panta Rhei and RE Engine, and spent 7 years at Epic Games Japan as a support engineer and evangelist for Unreal Engine, helping developers optimize, debug, and ship their projects.
I now focus on plugin and tool development for Unreal Engine, including KawaiiPhysics, used in many well-known UE titles. I also enjoy sharing tips, writing technical blogs, giving talks, and developing games independently (though sometimes slowly...).
๐ Portfolio (Notion)
๐ Twitter/X / GitHub / Blog / Qiita
๐ฉ DM on X is the fastest way to reach me.
If you like my work or use my plugins, your support helps me keep building and sharing!
Featured work
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pafuhana1213/KawaiiPhysics
KawaiiPhysics : Simple Bone Physics for UnrealEngine 4 & 5
C++ 2,947 -
pafuhana1213/UE5_NewAnimSystemsSample
Sample of UE5's new features for Animation ( mainly locomotion )
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pafuhana1213/UE5_CommonConversationSample
Sample for UE5's CommonConversation Feature
C++ 55
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Your support helps me to brew my coffee.
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Your support helps me to eat great lunch!
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