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server.go
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73 lines (61 loc) · 1.26 KB
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package main
import (
"fmt"
"io"
"log"
"net"
"tcpserver/commands"
"tcpserver/state"
)
type Server struct {
port int
state *state.State
}
func NewServer(port int) *Server {
return &Server{
port: port,
state: state.NewState(),
}
}
func (s *Server) Start() {
// Start listening on the specified port
ln, err := net.Listen("tcp", fmt.Sprintf(":%d", s.port))
if err != nil {
log.Fatal(err)
}
defer ln.Close()
fmt.Println("Server ready for incoming connections...")
for {
conn, err := ln.Accept()
if err != nil {
log.Fatal(err)
}
// Accept incoming connections (in async, so that we can accept many)
go s.handleConnection(conn)
}
}
func (s *Server) handleConnection(conn net.Conn) {
fmt.Println("Connection established, waiting for commands...")
for {
cmd, cmdErr := commands.ParseCommand(conn)
if cmdErr == io.EOF {
s.state.Logout(conn)
fmt.Println("Client disconnected")
break
}
if cmdErr != nil {
fmt.Println("Error while parsing command:", cmdErr)
break
}
resp, procErr := cmd.Process(s.state)
if procErr != nil {
fmt.Println("Error while processing command:", procErr)
break
}
wErr := resp.Write(conn)
if wErr != nil {
fmt.Println("Error while writing response on socket:", wErr)
break
}
}
}