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changelog_latest.txt
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22/04/2026 - Version 3.2.2:
- [Update Checking] When a newer version is available, the changelog will be dumped into the console and a certain bar will appear in the menu
- [Scripts Module] Fix crash on Linux during scripts binding
- [Hooks Module] Added profiling node to function 'HUD_AddEntity'
- [Hooks Module] Fixed Input Manager's callback 'GameFrame' not being called
- [Menu Module] Added config field to customize unload button on Windows, you can find it in 'config.ini -> Settings -> UnloadButton', pass a virtual key code to change the button
- [Menu Module] Added tab 'What's New?' when an update is available
- [Client Module] Added ConVar 'sc_print_chat_feature_toggle_notification'
- [Client Module] Renamed ConCommand 'help' to 'sc_help'
- [Client Module] Renamed ConCommand 'append' to 'sc_append'
- [Features] ConCommand 'sc_print_features' counts then dumps all features that are running, not active or failed to load
- [HL SDK] Fixed incorrect signature for function pointer 'playermove_funcs_s::PM_TraceModel'
- [Game Utils] Added functions 'UTIL_GetPlayerMoveLadder' and 'UTIL_IsRayIntersectingSphere'
- [Input Manager] Added ConVar 'sc_im_experimental_play_save'
- [Drawing] Fixed color rendering artifacts in method 'DrawCircle'
- [Stick] Now player correctly climbs on ladders
- [NPC Abuse] Added map 'hl_c04'. Credits to @frizzy and @xWhitey for found spot
- [Silent Angles] Allow lock angles until next frame. Allow set angles when not moving under water
- [Aim] Allow limit fire rate, added visualization parameters, slightly enhanced No Recoil
- [Strafer] Added perfect Anti-Strafer bypass & strafing towards movement buttons
- [Fast Run] Added perfect Anti-Strafer bypass
- [Mute Manager] Changed detour priority
- [Entity List] Now velocity of an entity is correctly calculated
- [Action Burst] Added method to check if that feature is in use right now
- [Client Menu] Fixed typos
- <NEW FEATURE> [No MOTD] Disables MOTD and Mission Briefing window pop up (Visual)
- <NEW FEATURE> [Inputs] Added cool feature from my private project l4dst that displays your movement inputs (Visual)
- <NEW FEATURE> [Smoke Simulation] CS2-like smoke simulation from explosions. Credits to @Admer456 for the source code (Render)
- <NEW FEATURE> [Bobbing] HL2-like viewmodel bobbing (Render)
- <NEW FEATURE> [Auto Clim] Fast Ladder trick but you just look in the direction you want to climb automatically (Movement)