| Property | Value |
|---|---|
| Id | UEA0008 |
| Category | Performance |
| Severity | Warning |
using UnityEngine;
public abstract class Animal {
public abstract string Speak();
}
public class Cow : Animal {
public override string Speak() {
return "Moo";
}
}using UnityEngine;
public abstract class Animal {
public abstract string Speak();
}
public sealed class Cow : Animal {
public override string Speak() {
return "Moo";
}
}https://blogs.unity3d.com/2016/07/26/il2cpp-optimizations-devirtualization/