Phase 54.4 Spec & Technical Discussion: ImaginationEngine #1045
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ImaginationEngine — Spec & Technical Discussion
Technical discussion thread for Phase 54.4: ImaginationEngine (#1037).
Core Design Questions
Gradient-based vs search-based planning: Dreamer trains a policy via backprop through imagined trajectories; MuZero uses MCTS. Should we support both? Which is the default for different problem types?
Imagination budget: How many rollouts / how deep should imagination go? Adaptive computation based on decision difficulty vs. fixed budget?
Counterfactual generation: How do we generate meaningful counterfactuals? Random action perturbation, gradient-guided, or causal intervention (connecting to Phase 40)?
Parallel imagination: How do we efficiently batch thousands of imagined trajectories on GPU? Memory management for branching tree structures?
Dream quality vs speed: Trade-off between imagination fidelity (more detailed predictions) and speed (more trajectories explored). How do we balance?
Proposed API Surface
Share your thoughts below.
Related: #1037 | #1033
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