๐ง Show & Tell 22.1 โ DivergentGenerator: divergent thinking architecture & genetic idea evolution #519
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๐ง Phase 22.1 โ DivergentGenerator: Architecture & Design
What is the DivergentGenerator?
The DivergentGenerator is the creativity foundation for Phase 22 (Creative Problem-Solving & Innovation Engine). It implements five distinct divergent-thinking strategies wrapped in a genetic algorithm that evolves idea populations toward maximum novelty and diversity.
Why divergent thinking first? Research on creative cognition (Guilford, 1967; Runco & Acar, 2012) consistently shows that ideational fluency (generating many ideas) and ideational flexibility (spanning many categories) are the strongest predictors of creative output quality. The DivergentGenerator maximises both before any convergent filtering occurs.
Architecture Overview
Strategy Deep-Dive
1. SCAMPER (Eberle, 1971)
Seven systematic operators applied to the prompt concept:
scamper_op: "substitute"scamper_op: "combine"scamper_op: "adapt"scamper_op: "modify"scamper_op: "put_to_other_use"scamper_op: "eliminate"scamper_op: "reverse"2. Bisociation (Koestler, 1964)
Connects two unrelated "matrices of thought" โ domain-specific conceptual frames. The
AnalogicalReasoner(20.2) supplies cross-domain analogies that seed these matrices.3. Morphological Analysis (Zwicky, 1969)
Decomposes the problem into attributes, lists values for each, then enumerates combinations:
Combinations: 3 ร 3 ร 3 = 27 candidate ideas from just 3 attributes.
Integration Map
CuriosityModule (13.3) โ Seeds the generator with high-curiosity concepts. When curiosity_score exceeds a threshold, the concept is added to
_seed_pool, ensuring the generator focuses on genuinely interesting territory.AnalogicalReasoner (20.2) โ Supplies structural analogies across domains. These become the "matrices of thought" for bisociation โ e.g., an analogy between "ant colony optimization" and "distributed consensus" creates a bisociation opportunity.
EmotionModel (21.1) โ Emotional valence modulates selection pressure. Ideas that evoke surprise or curiosity get a tournament bonus, while ideas that trigger negative valence (frustration, confusion) get a penalty โ mimicking how human creativity is guided by emotional intuition.
Metrics & Observability
Five Prometheus metrics provide full visibility:
Open Questions
score_novelty()use the same embedding model asWorldModel(13.1), or a creativity-specific model trained on divergent outputs?CognitiveCycleticks, or reset each cycle?ConvergentEvaluator(22.2)?Spec: #514 ยท Phase 22 Planning: (coming soon)
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