๐ฏ Phase 23 โ Decision Intelligence & Uncertainty Management โ Planning & Architecture #529
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๐ฏ Phase 23 Overview โ Decision Intelligence & Uncertainty Management
With Phase 22 (Creative Intelligence) complete, ASI-Build can generate novel ideas, blend concepts, and evaluate aesthetic quality. But generation without selection is noise. The missing piece: a principled decision-making framework that operates under real-world uncertainty โ choosing which creative output to act on, when to commit resources, and how much risk to accept.
Phase 23 โ Decision Intelligence & Uncertainty Management closes this loop. It equips the cognitive architecture with:
This is the bridge between thinking and acting โ the faculty that lets an AGI commit to a course of action with quantified confidence and bounded downside.
๐ Connection to Previous Phases
๐ Sub-Phase Roadmap
UncertaintyQuantifierUncertaintyTypeenum (EPISTEMIC / ALEATORIC / MIXED),UncertaintyEstimatefrozen dataclass,BayesianUncertaintyQuantifier,EnsembleDisagreementTrackerRiskAssessorRiskProfilefrozen dataclass,ScenarioOutcome,TailRiskDetector(CVaR/VaR),RiskRewardComputerUtilityComputerUtilityFunctionProtocol,MultiAttributeUtility(MAUT),ProspectTheoryTransform,PreferenceLearnerDecisionTreeSolverDecisionNode/ChanceNode/TerminalNode,GameSolver(minimax/expectimax/Nash),MCTSSolver,InformationValueComputerDecisionOrchestratorDecisionStrategyenum (SATISFICE / MAXIMIZE / ROBUST),DecisionTrace,AdaptiveStrategySelector,DecisionPipeline๐บ๏ธ Integration Map
โ Open Questions
Uncertainty representation format โ Should
UncertaintyEstimatecarry full posterior distributions (flexible but expensive) or summary statistics (mean + variance + calibrated confidence intervals)? Hybrid approach with lazy materialization?Risk tolerance adaptation โ How tightly should the
RiskAssessorcouple withEmotionModel(Phase 21)? A fear-state could lower risk tolerance, but this creates feedback loops. Should there be a hard floor / ceiling on risk tolerance regardless of affective state?MCTS budget allocation โ
DecisionTreeSolverwith MCTS can consume unbounded compute. What's the right interface for theDecisionOrchestratorto impose a compute budget (wall-clock time? node count? depth limit?) and how should partial results be returned if budget is exhausted?Decision trace granularity โ
DecisionTracelogs the full decision pipeline for interpretability and replay. What level of detail? Options: (a) final ranking only, (b) per-stage scores, (c) full intermediate distributions. Trade-off between debuggability and storage cost.๐ References
Phase 23 builds on 22 complete phases (Phases 1โ22), 161 wiki pages, 125+ issues, and 357+ discussions. This is the planning thread โ sub-phase specs, Show & Tell, and Q&A threads will follow as each component is designed.
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