11//
22// Copyright(C) 2005-2014 Simon Howard
3+ // Copyright(C) 2025 Wojciech Graj
34//
45// This program is free software; you can redistribute it and/or
56// modify it under the terms of the GNU General Public License
@@ -38,7 +39,7 @@ static const iwad_t iwads[] =
3839 { "plutonia.wad" , pack_plut , commercial , "Final Doom: Plutonia Experiment" },
3940 { "tnt.wad" , pack_tnt , commercial , "Final Doom: TNT: Evilution" },
4041 { "doom.wad" , doom , retail , "Doom" },
41- { "DOOM1 .WAD" , doom , shareware , "Doom Shareware" },
42+ { "doom1 .WAD" , doom , shareware , "Doom Shareware" },
4243 { "chex.wad" , pack_chex , shareware , "Chex Quest" },
4344 { "hacx.wad" , pack_hacx , commercial , "Hacx" },
4445 { "freedm.wad" , doom2 , commercial , "FreeDM" },
@@ -80,7 +81,7 @@ static void AddIWADDir(char *dir)
8081#define WIN32_LEAN_AND_MEAN
8182#include <windows.h>
8283
83- typedef struct
84+ typedef struct
8485{
8586 HKEY root ;
8687 char * path ;
@@ -89,7 +90,7 @@ typedef struct
8990
9091#define UNINSTALLER_STRING "\\uninstl.exe /S "
9192
92- // Keys installed by the various CD editions. These are actually the
93+ // Keys installed by the various CD editions. These are actually the
9394// commands to invoke the uninstaller and look like this:
9495//
9596// C:\Program Files\Path\uninstl.exe /S C:\Program Files\Path
@@ -154,7 +155,7 @@ static registry_value_t collectors_edition_value =
154155
155156// Subdirectories of the above install path, where IWADs are installed.
156157
157- static char * collectors_edition_subdirs [] =
158+ static char * collectors_edition_subdirs [] =
158159{
159160 "Doom2" ,
160161 "Final Doom" ,
@@ -407,7 +408,7 @@ static bool DirIsFile(char *path, char *filename)
407408
408409static char * CheckDirectoryHasIWAD (char * dir , char * iwadname )
409410{
410- char * filename ;
411+ char * filename ;
411412
412413 // As a special case, the "directory" may refer directly to an
413414 // IWAD file if the path comes from DOOMWADDIR or DOOMWADPATH.
@@ -449,7 +450,7 @@ static char *SearchDirectoryForIWAD(char *dir, int mask, GameMission_t *mission)
449450 char * filename ;
450451 size_t i ;
451452
452- for (i = 0 ; i < arrlen (iwads ); ++ i )
453+ for (i = 0 ; i < arrlen (iwads ); ++ i )
453454 {
454455 if (((1 << iwads [i ].mission ) & mask ) == 0 )
455456 {
@@ -545,7 +546,7 @@ static void AddDoomWadPath(void)
545546 {
546547 // Break at the separator and store the right hand side
547548 // as another iwad dir
548-
549+
549550 * p = '\0' ;
550551 p += 1 ;
551552
@@ -585,7 +586,7 @@ static void BuildIWADDirList(void)
585586 if (doomwaddir != NULL )
586587 {
587588 AddIWADDir (doomwaddir );
588- }
589+ }
589590
590591 // Add dirs from DOOMWADPATH
591592
@@ -623,13 +624,13 @@ static void BuildIWADDirList(void)
623624
624625//
625626// Searches WAD search paths for an WAD with a specific filename.
626- //
627+ //
627628
628629char * D_FindWADByName (char * name )
629630{
630631 char * path ;
631632 int i ;
632-
633+
633634 // Absolute path?
634635
635636 if (M_FileExists (name ))
@@ -728,7 +729,7 @@ char *D_FindIWAD(int mask, GameMission_t *mission)
728729 {
729730 I_Error ("IWAD file '%s' not found!" , iwadfile );
730731 }
731-
732+
732733 * mission = IdentifyIWADByName (result , mask );
733734 }
734735 else
@@ -740,7 +741,7 @@ char *D_FindIWAD(int mask, GameMission_t *mission)
740741 result = NULL ;
741742
742743 BuildIWADDirList ();
743-
744+
744745 for (i = 0 ; result == NULL && i < num_iwad_dirs ; ++ i )
745746 {
746747 result = SearchDirectoryForIWAD (iwad_dirs [i ], mask , mission );
@@ -845,4 +846,3 @@ char *D_SuggestGameName(GameMission_t mission, GameMode_t mode)
845846
846847 return "Unknown game?" ;
847848}
848-
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