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script.js
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157 lines (119 loc) · 3.11 KB
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var arr = [[], [], [], [], [], [], [], [], []]
var temp = [[], [], [], [], [], [], [], [], []]
for (var i = 0; i < 9; i++) {
for (var j = 0; j < 9; j++) {
arr[i][j] = document.getElementById(i * 9 + j);
}
}
function initializeTemp(temp) {
for (var i = 0; i < 9; i++) {
for (var j = 0; j < 9; j++) {
temp[i][j] = false;
}
}
}
function setTemp(board, temp) {
for (var i = 0; i < 9; i++) {
for (var j = 0; j < 9; j++) {
if (board[i][j] != 0) {
temp[i][j] = true;
}
}
}
}
function setColor(temp) {
for (var i = 0; i < 9; i++) {
for (var j = 0; j < 9; j++) {
if (temp[i][j] == true) {
arr[i][j].style.color = "#DC3545";
}
}
}
}
function resetColor() {
for (var i = 0; i < 9; i++) {
for (var j = 0; j < 9; j++) {
arr[i][j].style.color = "green";
}
}
}
var board = [[], [], [], [], [], [], [], [], []]
let button = document.getElementById('generate-sudoku')
let solve = document.getElementById('solve')
console.log(arr)
function changeBoard(board) {
for (var i = 0; i < 9; i++) {
for (var j = 0; j < 9; j++) {
if (board[i][j] != 0) {
arr[i][j].innerText = board[i][j]
}
else
arr[i][j].innerText = ''
}
}
}
button.onclick = function () {
var xhrRequest = new XMLHttpRequest()
xhrRequest.onload = function () {
var response = JSON.parse(xhrRequest.response)
console.log(response)
initializeTemp(temp)
resetColor()
board = response.board
setTemp(board, temp)
setColor(temp)
changeBoard(board)
}
xhrRequest.open('get', 'https://sugoku.herokuapp.com/board?difficulty=easy')
//we can change the difficulty of the puzzle the allowed values of difficulty are easy, medium, hard and random
xhrRequest.send()
}
function isPossible(board, sr, sc, val) {
for (var row = 0; row < 9; row++) {
if (board[row][sc] == val) {
return false;
}
}
for (var col = 0; col < 9; col++) {
if (board[sr][col] == val) {
return false;
}
}
var r = sr - sr % 3;
var c = sc - sc % 3;
for (var cr = r; cr < r + 3; cr++) {
for (var cc = c; cc < c + 3; cc++) {
if (board[cr][cc] == val) {
return false;
}
}
}
return true;
}
function solveSudokuHelper(board, sr, sc) {
if (sr == 9) {
changeBoard(board);
return;
}
if (sc == 9) {
solveSudokuHelper(board, sr + 1, 0)
return;
}
if (board[sr][sc] != 0) {
solveSudokuHelper(board, sr, sc + 1);
return;
}
for (var i = 1; i <= 9; i++) {
if (isPossible(board, sr, sc, i)) {
board[sr][sc] = i;
solveSudokuHelper(board, sr, sc + 1);
board[sr][sc] = 0;
}
}
}
function solveSudoku(board) {
solveSudokuHelper(board, 0, 0)
}
solve.onclick = function () {
solveSudoku(board)
}