@@ -588,10 +588,6 @@ typedef IHookChainRegistry<BOOL, int, int> IReGameHookRegistry_CSGameRules_TeamS
588588typedef IHookChain<void , CBasePlayer *, CBasePlayerItem *> IReGameHook_CSGameRules_PlayerGotWeapon;
589589typedef IHookChainRegistry<void , CBasePlayer *, CBasePlayerItem *> IReGameHookRegistry_CSGameRules_PlayerGotWeapon;
590590
591- // CHalfLifeMultiplay::SendDeathMessage hook
592- typedef IHookChain<void , class CBaseEntity *, class CBasePlayer *, class CBasePlayer *, struct entvars_s *, const char *, int , int > IReGameHook_CSGameRules_SendDeathMessage;
593- typedef IHookChainRegistry<void , class CBaseEntity *, class CBasePlayer *, class CBasePlayer *, struct entvars_s *, const char *, int , int > IReGameHookRegistry_CSGameRules_SendDeathMessage;
594-
595591// CBotManager::OnEvent hook
596592typedef IHookChain<void , GameEventType, CBaseEntity *, CBaseEntity *> IReGameHook_CBotManager_OnEvent;
597593typedef IHookChainRegistry<void , GameEventType, CBaseEntity*, CBaseEntity*> IReGameHookRegistry_CBotManager_OnEvent;
@@ -616,6 +612,10 @@ typedef IHookChainRegistryClass<void, CBasePlayerWeapon, float, float, float, fl
616612typedef IHookChainClass<void , CBasePlayerWeapon, int , int > IReGameHook_CBasePlayerWeapon_SendWeaponAnim;
617613typedef IHookChainRegistryClass<void , CBasePlayerWeapon, int , int > IReGameHookRegistry_CBasePlayerWeapon_SendWeaponAnim;
618614
615+ // CHalfLifeMultiplay::SendDeathMessage hook
616+ typedef IHookChain<void , class CBaseEntity *, class CBasePlayer *, class CBasePlayer *, struct entvars_s *, const char *, int , int > IReGameHook_CSGameRules_SendDeathMessage;
617+ typedef IHookChainRegistry<void , class CBaseEntity *, class CBasePlayer *, class CBasePlayer *, struct entvars_s *, const char *, int , int > IReGameHookRegistry_CSGameRules_SendDeathMessage;
618+
619619// CBasePlayer::PlayerDeathThink hook
620620typedef IHookChainClass<void , class CBasePlayer > IReGameHook_CBasePlayer_PlayerDeathThink;
621621typedef IHookChainRegistryClass<void , class CBasePlayer > IReGameHookRegistry_CBasePlayer_PlayerDeathThink;
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