Commit 7968f7e
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In several places, where the variable was a pointer to `std::vector`, the code used `->at(x)` to fetch elements, most probably for the syntax convenience. However, `at()` is always bounds checked, unlike `operator[]` which is bounds checked only in debug mode. This makes `at()` slightly less efficient where performance matters, and if the bounds checking is not desired, using `(*vectorPtr)[x]` pattern makes the code slightly faster.vector::at with indexing when bounds checks are unneeded (#2305)1 parent dd61558 commit 7968f7e
4 files changed
Lines changed: 5 additions & 5 deletions
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- source
- MaterialXGenOsl
- MaterialXGenShader
- MaterialXRenderGlsl
- MaterialXRenderMsl
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