Skip to content

Support normal and tangent in Standard Surface to glTF PBR translation #2580

@jstone-lucasfilm

Description

@jstone-lucasfilm

From issue #2578:

Normal, Tangent

gltf_pbr inputs: normal, tangent
standard surface inputs: normal, tangent
existing issue: Shader Translation: std surface to gltf_pbr does not handle normal input

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions