Support IOR in Standard Surface to glTF PBR translation#2589
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jstone-lucasfilm merged 3 commits intoAcademySoftwareFoundation:mainfrom Sep 28, 2025
Merged
Support IOR in Standard Surface to glTF PBR translation#2589jstone-lucasfilm merged 3 commits intoAcademySoftwareFoundation:mainfrom
jstone-lucasfilm merged 3 commits intoAcademySoftwareFoundation:mainfrom
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Thanks for this improvement, @bowald! I had just a minor note about the inclusion of doc strings, but otherwise this looks great.
Signed-off-by: Jonathan Stone <jstone@lucasfilm.com>
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This looks good to me, thanks @bowald!
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Passthrough of Index of Refraction.
closes #2582
Note that glTF uses IoR for Fresnel when Specular extension is used. So if Specular is 1.0 in both gltf_pbr and standard_surface, the result will differ (more info in KHR_materials_specular ), see last figure. However, if not the specular extension in glTF is used, the ior matches.
Test material: Glass - AMD GPU Open (but with varying
Index of refractionandspecular)Index of Refraction 1.0 | Specular 0.0
Standard Surface
Translated to gltf_pbr
Index of Refraction 1.1 | Specular 0.0
Standard Surface
Translated to gltf_pbr
Index of Refraction 1.5 | Specular 0.0
Standard Surface
Translated to gltf_pbr
Index of Refraction 1.0 | Specular 1.0
Standard Surface
Translated to gltf_pbr