Support emissive strength in Standard Surface to glTF PBR#2593
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jstone-lucasfilm merged 2 commits intoAcademySoftwareFoundation:mainfrom Sep 30, 2025
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This looks good to me, thanks @bowald!
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closes: #2584
Instead of multiplying the emissive color (factor) and the emission (strength) in the translation graph, we now pass them through to the
gltf_shader, which do the multiplication, since KHR_materials_emissive_strength is implemented ingltf_pbr.The main difference in the current implementation between standard surface and gltf_pbr for emission is that standard surface takes the coat into consideration (as emission is below the coat layer). The gltf spec also layers emission below the coat, however not implemented in
gltf_pbrcurrently, more info in issue: #2592. Even if the coat interaction differs a bit, I think we can just pass the emission and emission color through as both the shading models otherwise have the same implementation.Standard surface implementation:

gltf_pbr implementation:
