Connect gltf pbr attenuation distance#2872
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bhouston wants to merge 1 commit intoAcademySoftwareFoundation:mainfrom
Open
Connect gltf pbr attenuation distance#2872bhouston wants to merge 1 commit intoAcademySoftwareFoundation:mainfrom
bhouston wants to merge 1 commit intoAcademySoftwareFoundation:mainfrom
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Another fix resulting from my use of the MaterialX Fidelity tool here: https://materialx-fidelity.ben3d.ca
I was finding that materials with attention colours where not rendering with any tint in the MaterialXView, like this material:
https://materialx-fidelity.ben3d.ca/api/asset/gltf_pbr/default_subset_transmission.mtlx.zip
Was rendering like this:
I fixed it to render like this via this PR:
The fix seems to be just modifying this one mtlx file since its attention sub-graph was disconnected.