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Connect gltf pbr attenuation distance#2872

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bhouston wants to merge 1 commit intoAcademySoftwareFoundation:mainfrom
bhouston:connect-gltf-pbr-attenuation-distance
Open

Connect gltf pbr attenuation distance#2872
bhouston wants to merge 1 commit intoAcademySoftwareFoundation:mainfrom
bhouston:connect-gltf-pbr-attenuation-distance

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Another fix resulting from my use of the MaterialX Fidelity tool here: https://materialx-fidelity.ben3d.ca

I was finding that materials with attention colours where not rendering with any tint in the MaterialXView, like this material:

https://materialx-fidelity.ben3d.ca/api/asset/gltf_pbr/default_subset_transmission.mtlx.zip

Was rendering like this:

materialxview-4

I fixed it to render like this via this PR:

materialxview-3

The fix seems to be just modifying this one mtlx file since its attention sub-graph was disconnected.

@bhouston bhouston force-pushed the connect-gltf-pbr-attenuation-distance branch from af5eb7d to 25f0ac0 Compare April 22, 2026 14:48
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