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b053dda
Add note about colors being in-gamut
portsmouth May 28, 2024
8d28e32
Merge branch 'main' into color_gamut
portsmouth May 28, 2024
8298ea8
Merge branch 'main' into color_gamut
portsmouth Jun 4, 2024
b212785
Merge v1.1 development to main (#222)
jstone-lucasfilm Jun 28, 2024
8112335
Merge remote-tracking branch 'upstream/main' into color_gamut
portsmouth Sep 3, 2024
ad5b38c
Merge branch 'color_gamut' of https://github.com/portsmouth/OpenPBR i…
portsmouth Sep 3, 2024
4da98f6
"in gamut" <-> positive RGB components
portsmouth Sep 3, 2024
e86fa2f
Revert ""in gamut" <-> positive RGB components"
portsmouth Sep 3, 2024
6213883
Adding logo assets (#235)
portsmouth Sep 16, 2024
3756524
Improved policy
portsmouth Sep 30, 2024
7112029
Fix various broken internal links (#230)
portsmouth Oct 15, 2024
297d447
Add emission_weight (#231)
portsmouth Oct 17, 2024
878a7e6
Add clamp of metal Fresnel to allow for specular_weight > 1 (#238)
portsmouth Nov 7, 2024
68445d2
Merge remote-tracking branch 'upstream/dev_1.2' into color_gamut
portsmouth Nov 12, 2024
1a53140
Some minor rewording improvements/clarifications (#218)
portsmouth Jan 31, 2025
5d59d00
Merge branch 'dev_1.2' into color_gamut
portsmouth Feb 3, 2025
d48b102
Add note about colors being in-gamut
portsmouth May 28, 2024
e92cbb6
"in gamut" <-> positive RGB components
portsmouth Sep 3, 2024
f5d1e39
Adding logo assets (#235)
portsmouth Sep 16, 2024
1f3d1f9
Revert ""in gamut" <-> positive RGB components"
portsmouth Sep 3, 2024
d31b287
Fix various broken internal links (#230)
portsmouth Oct 15, 2024
0cb3e15
Improved policy
portsmouth Sep 30, 2024
991c2e8
Add emission_weight (#231)
portsmouth Oct 17, 2024
c4f76c0
Add clamp of metal Fresnel to allow for specular_weight > 1 (#238)
portsmouth Nov 7, 2024
e1ccad6
Some minor rewording improvements/clarifications (#218)
portsmouth Jan 31, 2025
909b719
Add emission_weight (#231)
portsmouth Jun 10, 2025
0b0441e
revert
portsmouth Jun 10, 2025
3e4e62a
Merge branch 'color_gamut' of https://github.com/portsmouth/OpenPBR i…
portsmouth Jun 10, 2025
a1ff506
Adding logo assets (#235)
portsmouth Sep 16, 2024
c6865bb
Merge v1.1 development to main (#222)
jstone-lucasfilm Jun 28, 2024
a446bdb
Adding logo assets (#235)
portsmouth Sep 16, 2024
a5c21f5
Merge branch 'color_gamut' of https://github.com/portsmouth/OpenPBR i…
portsmouth Jun 10, 2025
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11 changes: 9 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
@@ -1,7 +1,14 @@
# OpenPBR Surface


<br>
<p align="center">
<img src="images/logo/openpbr-logo-glyph.svg" alt="homepage" height="80px" style="vertical-align: middle; position: relative; bottom: 3px"/>&nbsp;&nbsp;
<img src="images/logo/openpbr-logo-text.svg" alt="homepage" height="96px" style="vertical-align: middle; position: relative; bottom: 3px"/>
</p>
<br>
<p align="center">
<img src="images/OpenPBR_title.jpg" title="OpenPBR demonstration scene" />
<img src="images/OpenPBR_title.jpg" title="OpenPBR demonstration scene" width="80%"/>
<br>
<sub><i>Shader Playground, rendered in Arnold for Maya, using OpenPBR Surface. Artwork by Nikie Monteleone.</i></sub>
</p>
<br>
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1 change: 1 addition & 0 deletions examples/open_pbr_lightbulb.mtlx
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,7 @@
<input name="surfaceshader" type="surfaceshader" nodename="open_pbr_surface_surfaceshader" />
</surfacematerial>
<open_pbr_surface name="open_pbr_surface_surfaceshader" type="surfaceshader">
<input name="emission_weight" type="float" value="1.0" />
<input name="emission_color" type="color3" value="1.000, 0.415, 0.099" />
<input name="emission_luminance" type="float" value="10000" />
</open_pbr_surface>
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28 changes: 28 additions & 0 deletions images/logo/openpbr-logo-icon-minimal.svg
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35 changes: 35 additions & 0 deletions images/logo/openpbr-logo-icon.svg
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25 changes: 25 additions & 0 deletions images/logo/openpbr-logo-text.svg
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