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Music player #124

@lpereira

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@lpereira

I began writing a MOD reader the other day. It can already dump a .mod file, including all patterns and samples. With this, we should be able to make it dump a header file that we can include, and that already includes all the information we might need in a very convenient form.

For the MS-DOS port, we can play music in two different ways: AdLib (which makes it compatible with Sound Blaster, too!), and the more compatible PC speaker. Both are capable of playing music with reasonable quality, although on the PC speaker things are quite a bit more challenging.

I want to use MOD files because we already have trackers and whatnot, but I'm not married to the idea. Approaches like lft's kryo are quite interesting too and can be considered for the game.

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