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CyberScape-Game

Gameplay Overview

  • Top-down cyber-city survival game
  • Explore a procedurally generated map each run
  • Collect keys, decrypt Data Shards, and deliver them to the Base Station
  • Avoid detection from surveillance towers and enemy bots
  • Keep System Health alive before it collapses

GamePlay Preview

Gameplay

World Layout

  • Black Areas → Buildings (not walkable)
  • Green Areas → Grass/open zones (walkable)
  • Thick Black Lines → Roads/paths
  • Cyan Tile → Base Station
  • Red Sectors → Tower detection zones

Core Mechanics

  • Keys & Shards

    • Collect keys from the map
    • Use keys to decrypt Data Shards at the Central Hub
    • Deliver decrypted shards to the Base Station to restore system health
  • Movement

    • Move across roads and open zones
    • Buildings block movement
  • Win Condition

    • Restore System Health to 100%
  • Lose Condition

    • Player health reaches zero
    • System Health collapses

Enemy Structures

  • Surveillance Towers

    • Fixed positions, rotating vision cone
    • Detect players → continuous damage
    • Can be destroyed with bullets
  • Central Hub

    • Stores encrypted Data Shards
    • Requires keys to decrypt
  • Base Station

    • Final delivery point for shards
    • Restores System Health

Installation

  • Clone the repo
  • Open the folder
  • Lauch index.html

Tech Stack used:

  • HTML5 (Game Canvas and Structure)
  • CSS (Stylling)
  • JavaScript (Game Logic)

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