- Top-down cyber-city survival game
- Explore a procedurally generated map each run
- Collect keys, decrypt Data Shards, and deliver them to the Base Station
- Avoid detection from surveillance towers and enemy bots
- Keep System Health alive before it collapses
- Black Areas → Buildings (not walkable)
- Green Areas → Grass/open zones (walkable)
- Thick Black Lines → Roads/paths
- Cyan Tile → Base Station
- Red Sectors → Tower detection zones
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Keys & Shards
- Collect keys from the map
- Use keys to decrypt Data Shards at the Central Hub
- Deliver decrypted shards to the Base Station to restore system health
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Movement
- Move across roads and open zones
- Buildings block movement
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Win Condition
- Restore System Health to 100%
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Lose Condition
- Player health reaches zero
- System Health collapses
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Surveillance Towers
- Fixed positions, rotating vision cone
- Detect players → continuous damage
- Can be destroyed with bullets
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Central Hub
- Stores encrypted Data Shards
- Requires keys to decrypt
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Base Station
- Final delivery point for shards
- Restores System Health
- Clone the repo
- Open the folder
- Lauch index.html
- HTML5 (Game Canvas and Structure)
- CSS (Stylling)
- JavaScript (Game Logic)
