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Arnold camera's can be connected to a shading tree, through filtermap and uv_remap parameters.
We want to support them in USD/Hydra, as it was done with light shaders, environment, etc...
Arnold camera's can be connected to a shading tree, through
filtermapanduv_remapparameters.We want to support them in USD/Hydra, as it was done with light shaders, environment, etc...