Skip to content

Support UsdPrimvarReader_float2 shader returning the "st" variable#1522

Merged
sebastienblor merged 2 commits intoAutodesk:masterfrom
sebastienblor:ARNOLD-13449
May 9, 2023
Merged

Support UsdPrimvarReader_float2 shader returning the "st" variable#1522
sebastienblor merged 2 commits intoAutodesk:masterfrom
sebastienblor:ARNOLD-13449

Conversation

@sebastienblor
Copy link
Copy Markdown
Collaborator

Changes proposed in this pull request
When we translate a UsdPrimvarReader_float2 prim, instead of a user_data shader reading "st" or "uv" coordinates, we want a utility shader that will simply return the uv builtin coordinates
Adding test_1521 with that use case

Issues fixed in this pull request
Fixes #1521

@sebastienblor sebastienblor requested a review from cpichard May 5, 2023 20:31
@sebastienblor sebastienblor self-assigned this May 5, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

UsdPrimvarReader_float2 returning "st" are not rendering properly

2 participants