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In #1522 we have added support for UsdPrimvarReader_float2 shaders returning "st", which is working when we render a usd file.
But this is not working when the usd file is loaded through a procedural
In #1522 we have added support for UsdPrimvarReader_float2 shaders returning "st", which is working when we render a usd file.
But this is not working when the usd file is loaded through a procedural